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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
Move animations' sound IDs are off by one from move IDs.
2020-07-16
Separate move/battle animation data from move data (to do: further identify ↵
Rangi
animation data labels+constants)
2020-07-15
Indent comments that describe data table macro formats
Rangi
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
2020-07-07
PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)
Rangi
2020-07-06
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵
Rangi
MACRO/ENDM, etc)
2020-07-06
Automatically list all TM##_MOVE and HM##_MOVE values
Rangi
2020-07-06
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵
Rangi
repeating the move names twice
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵
Rangi
by rgbds 0.4.0)
2020-07-03
Move more code from home.asm to home/
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.