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2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2022-06-06RGBDS syntax updates (#86)vulcandth
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth
New MACRO and DEF syntax
2020-11-04Sync with pokereddannye
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-20Sync with pokereddannye
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2017-01-07use actual predef labelYamaArashi
2016-06-12Remove more address commentsdannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11sync engine code with pokeredYamaArashi
2016-06-11remove address commentsYamaArashi
2016-06-11remove address commentsYamaArashi
2016-05-31Fix hide show constantspikalaxalt
2016-05-31Champion's room; resolve predefspikalaxalt
2016-05-21Oh wait, there's predef_const declarations. Huh.pikalaxalt
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion
2015-11-29bankB misc functionsluckytyphlosion
ScaleSpriteByTwo, DisplayEffectiveness and CheckIfMoveIsKnown
2015-11-28BankA misc functionsluckytyphlosion
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
2015-11-15engine/menu/start_menu.asmluckytyphlosion
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-10-31Main menu functions, oak_speech.asm, some special warp functions with data, ↵luckytyphlosion
SetDebugTeam Also change Func_3f0c6 to CopyUncompressedPicToTilemap
2015-08-30Fixes.luckytyphlosion
2015-08-28Fix bank3d so it matches baserom.gbcluckytyphlosion
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion
Builds but not to baserom.gbc.
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion
2015-07-23named functionYamaArashi
2015-07-18miscYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-12shake screen functionsYamaArashi
2015-07-07Bank3d addresses and fixes.luckytyphlosion
Also documentation of new super rod code and slight more documentation of multiply_divide.asm
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-14commented trade amim functionsYamaArashi
2015-02-08named misc functionsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-10-16Minor comment/label improvements in Cinnabar Lab.IIMarckus
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Use macros to define predefs.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.