| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -1/+1 | |
| 2020-07-14 | Clean up some data, using macros for multiline list entries | Rangi | 1 | -7/+10 | |
| 2020-07-03 | Move more code from home.asm to home/ | Rangi | 1 | -0/+6 | |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -51/+0 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -26/+26 | |
| in instructions like add a, x | |||||
| 2017-01-07 | use actual predef label | YamaArashi | 1 | -1/+1 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -7/+7 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -1/+1 | |
| 2015-07-23 | named function | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -4/+4 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -2/+2 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-12 | shake screen functions | YamaArashi | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-03-14 | commented trade amim functions | YamaArashi | 1 | -2/+2 | |
| 2015-02-08 | named misc functions | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -2/+2 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -5/+5 | |
| 2014-10-16 | Minor comment/label improvements in Cinnabar Lab. | IIMarckus | 1 | -1/+1 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -4/+4 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -7/+7 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -3/+3 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -4/+4 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -1/+1 | |
| 2014-06-16 | Use macros to define predefs. | yenatch | 1 | -98/+95 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -48/+25 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-05-29 | Label and comment BattleTransition | U-Fish-PC\Daniel | 1 | -2/+3 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -19/+13 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Label BCD math predefs. | yenatch | 1 | -6/+7 | |
| 2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | 1 | -1/+1 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+183 | |
