| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2021-04-17 | Use rgbds 0.5.0 features: | Rangi | 1 | -4/+3 | |
| - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args | |||||
| 2020-11-04 | Sync with pokered | dannye | 1 | -0/+25 | |
| 2020-07-14 | Use a macro for warp tile IDs, like other tile behaviors | Rangi | 1 | -5/+5 | |
| 2020-07-14 | Clean up some data, using macros for multiline list entries | Rangi | 1 | -12/+20 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -0/+17 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
