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2021-04-17Use rgbds 0.5.0 features:Rangi4-16/+12
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2021-03-25Verify data table and name list sizes with assertion macrosRangi2-0/+4
Fixes #312
2020-12-02Clearer tileset header macro commentSatoMew1-1/+1
2020-12-01Fix outdated commentsSatoMew1-2/+2
2020-11-29Improve new constants and comment based on feedbackSatoMew1-24/+24
2020-11-29Update related tile animation constantsSatoMew1-24/+24
2020-11-14Fix file modesdannye4-0/+0
2020-08-30Factor out data/tilesets/pair_collision_tile_ids.asmRangi1-0/+24
2020-07-15Indent comments that describe data table macro formatsRangi4-5/+5
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi1-0/+29
ViridianGym, and to make their data and code more accessible
2020-07-14Use a macro for warp tile IDs, like other tile behaviorsRangi2-32/+27
2020-07-14Clean up some data, using macros for multiline list entriesRangi13-210/+245
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi1-0/+3
2020-07-03Organize macros/ like pokecrystalRangi1-0/+8
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi12-0/+333
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.