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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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trainers
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name_pointers.asm
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Author
2022-12-28
Add table assertion to `TrainerDataPointers` (#403)
vulcandth
2022-04-08
Add comment explaining the purpose of TrainerNamePointers
Rangi
2022-03-31
Add comment explaining the purpose of TrainerNamePointers (#352)
SatoMew
2020-11-04
Sync with pokered
dannye
2020-07-17
JUGGLER_X -> UNUSED_JUGGLER
Rangi
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-06-23
Move more tables from engine/ to data/
Rangi
2020-05-20
Sync with pokered
dannye
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2016-06-11
remove address comments
YamaArashi
2016-06-11
remove address comments
YamaArashi
2015-12-06
engine/battle/trainer_ai.asm
luckytyphlosion
2015-11-28
Bank9 misc. functions
luckytyphlosion
2015-08-30
No more W_
dannye
2015-04-01
Rename battle files and split move effects Part 2
xCrystal
2015-02-07
commented battle stuff
YamaArashi
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
2014-12-10
Clean up type names.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel