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2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#125)Rangi1-1/+1
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi1-1/+1
2022-12-28Add table assertion to `TrainerDataPointers` (#403)vulcandth1-0/+2
* Add table assertion to `TrainerDataPointers` * Add table assertion to `TrainerNamePointers`
2022-04-08Add comment explaining the purpose of TrainerNamePointersRangi1-1/+3
2022-03-31Add comment explaining the purpose of TrainerNamePointers (#352)SatoMew1-1/+3
2020-11-04Sync with pokereddannye1-0/+71
2020-07-17JUGGLER_X -> UNUSED_JUGGLERRangi1-22/+22
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-63/+42
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-0/+0
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-23Move more tables from engine/ to data/Rangi1-20/+0
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-20Sync with pokereddannye1-13/+13
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-13/+13
in instructions like add a, x
2016-06-11remove address commentsYamaArashi1-23/+23
2016-06-11remove address commentsYamaArashi1-23/+23
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-11-28Bank9 misc. functionsluckytyphlosion1-49/+49
PrintMonType and SaveTrainerName
2015-08-30No more W_dannye1-27/+27
2015-04-01Rename battle files and split move effects Part 2xCrystal1-78/+0
5.asm, 9.asm, and a.asm
2015-02-07commented battle stuffYamaArashi1-20/+28
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-2/+2
2014-12-10Clean up type names.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+182