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2015-11-08Move data, mon header data, cry data.luckytyphlosion152-165/+165
Also remove bmon folder
2015-10-31Main menu functions, oak_speech.asm, some special warp functions with data, ↵luckytyphlosion1-22/+22
SetDebugTeam Also change Func_3f0c6 to CopyUncompressedPicToTilemap
2015-10-29AIGetTypeEffectiveness with Lorelei codeluckytyphlosion1-1/+1
Also add BattleRandom
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2-55/+131
functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2-131/+55
functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion2-55/+131
misc functions Also rename pcm-related functions.
2015-10-12Mass RGB translation in data/super_palettes.asmPikalaxALT1-153/+401
2015-10-11engine/items/items.asmluckytyphlosion1-1/+1
2015-10-10More bank3 documentationluckytyphlosion6-12/+28
LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and complete bank1b documentation
2015-10-04Some bank3 documentationluckytyphlosion3-116/+134
2015-09-04engine/in_game_trades.asmluckytyphlosion1-1/+1
2015-09-04engine/mon_party_sprites.asm and INSTALL.mdluckytyphlosion1-2/+13
2015-08-28Fix bank3d so it matches baserom.gbcluckytyphlosion1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-38/+38
2015-08-10No more $C8dannye72-349/+349
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-10Clean up data/evos_moves.asmdannye2-23/+173
2015-08-09Replace some hardcoded data sizesdannye2-0/+2
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2-3/+5
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion4-345/+298
2015-08-01Build only YellowU-Daniel-PC\Daniel83-2523/+617
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion2-27/+31
2015-08-01Attempt to make yellow buildable.luckytyphlosion2-3/+3
Building Errors: Segmentation Error.
2015-07-26More bugfixes.luckytyphlosion5-16/+16
Fix some tm compatibility issues.
2015-07-26Bugfixes.luckytyphlosion6-7/+1
Fix some building issues and multiply_divide.asm
2015-07-26tmlearn macro.luckytyphlosion151-1067/+1072
Also multiple_divide documentation and fix improper wram comment.
2015-07-24named animation functions/variablesYamaArashi1-8/+8
2015-07-24Use more wram labels and other constantsxCrystal1-0/+2
2015-07-18A few missed object constantsdannye2-2/+2
2015-07-18Fix object constant namesdannye203-825/+825
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18Map object macrodannye224-1151/+1151
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18Simplify map connectionsdannye36-78/+78
let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length
2015-07-18Clean up map connectionsdannye22-31/+31
closes https://github.com/iimarckus/pokered/issues/85
2015-07-17Enumerate map constantsdannye1-60/+60
closes https://github.com/iimarckus/pokered/issues/86
2015-07-16Swap trade center and battle centerdannye11-36/+36
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-14Use more *Coorddannye1-0/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-07Bank3d addresses and fixes.luckytyphlosion1-100/+33
Also documentation of new super rod code and slight more documentation of multiply_divide.asm
2015-07-06Complete documentation of bank3dluckytyphlosion1-1/+1
todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
2015-07-04Start using text predef macrosdannye1-5/+5
also sprite direction constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel2-3/+3
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-17More home.asm documentation.luckytyphlosion1-2/+2
2015-06-11Mart inventories addresses.luckytyphlosion1-16/+16
2015-06-11Yellow mart inventories.luckytyphlosion1-3/+3
2015-05-23Moving yellow data to yellow folder.luckytyphlosion3-758/+0
2015-02-07Pick off some more static map ids.yenatch1-8/+7
2015-02-07serial/trade/miscYamaArashi1-8/+8
2015-02-04Added bcd macros with coins and money aliases.Marcus Huderle2-111/+111
2015-01-24Clean up prizes data.Marcus Huderle1-11/+14
2015-01-24Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle1-5/+25
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel2-2/+2