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2025-11-06Expand comment on `_AfterTrade2Text ` to mention pokeyellow's changes (#536)PokefanMarcel
2025-09-03Label and constant cleanup (#528)Narishma-gb
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-08-17Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi
2025-08-13List end markers (-1 aka $FF) are not part of table dataRangi42
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2025-04-20Rename `Green1/2/3` to `Rival1/2/3` for consistencyRangi42
2025-04-08Further improve NPC trade labels and comments (#493)SatoMew
2025-03-08Correct `vc_patch` length (#499)Narishma-gb
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi
2025-01-28Miscellaneous cleanup (#488)Rangi
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi
2024-12-16Use "gray", not "grey"Rangi42
This matches the in-game text, e.g. Pewter is "A Stone Gray City"
2024-11-24Assert the relations between some move effect constants (#478)Sylvie
2024-09-23Identify more flag bits (#464)Sylvie
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
Also identify `wPPUpCountAndMaxPP`
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2024-05-05Use constant in wram for hidden item flags (#445)Vortyne
Prevents defining more hidden items than the flag array has room for
2023-12-18Clean up item comments (#443)SatoMew
2023-11-21Fix some map text constantsdannye
2023-11-21Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi42
Fixes #430
2023-11-21Rename two unused items as `ITEM_XX` like pokecrystalRangi42
2023-11-21Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew
2023-11-19Fix SAFFRONCTIY typodannye
2023-11-19Fix inconsistent B1F object constsdannye
2023-11-19Fix inconsistent object const namesdannye
2023-11-19Remove incorrect sign object constsdannye
2023-11-19Fix Celedon typodannye
2023-10-11Use map object consts in data/maps/hide_show_data.asm (#432)dannye
2023-08-26text_2.asm: trivial missing whitespace (#425)Zachary Buhman
2023-08-26Correct constant name (SILPH, not SLIPH) (#422)Vortyne
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-03-25Name some unnamed animation constants (#396)Vortyne
2023-03-25Dex weights are in tenths of a poundRainbowMetalPigeon
2022-12-28Add list assertion to TrainerNamesdannye
2022-12-28Add table assertion to `TrainerDataPointers` (#403)vulcandth
* Add table assertion to `TrainerDataPointers` * Add table assertion to `TrainerNamePointers`
2022-09-26Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)Vortyne
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-24Use a SPRITE_SET_LENGTH constantRangi
2022-09-24Add constants and table macros for the map sprite sets (#392)Rangi
Fixes #391
2022-09-11Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constantsRangi
Fixes #385
2022-09-10Improve NPC trade labels and comments (#384)SatoMew
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-10PP must be 40 or lessRangi
2022-07-10Remove empty lines on the top of map header files (#375)vulcandth
2022-07-10Identify some `.asm_*` labelsRangi
2022-07-09Remove comment about addressesRangi
2022-07-04Fix typo: HeatButt -> HeadButtdannye
2022-06-06RGBDS syntax updates (#358)vulcandth
New MACRO and DEF syntax