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2020-07-17SONY -> RIVALRangi3-5/+5
2020-07-17Update sprite namesRangi166-701/+701
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Factor our frame blocks' base coordinatesRangi2-178/+179
2020-07-16Identify trade-related tilemapsRangi1-15/+6
2020-07-16Factor out animation tilemapsRangi1-0/+72
2020-07-16Define constants for subanimation transform typesRangi1-88/+92
2020-07-16Add constants for move animations' frame blocksRangi2-687/+693
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi4-849/+863
Move animations' sound IDs are off by one from move IDs.
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi5-2367/+2365
animation data labels+constants)
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo102-244/+244
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-1/+1
2020-07-15Align constant comments as a columnRangi1-70/+70
2020-07-15Indent comments that describe data table macro formatsRangi20-30/+30
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi1-0/+29
ViridianGym, and to make their data and code more accessible
2020-07-14Use a macro for warp tile IDs, like other tile behaviorsRangi2-32/+27
2020-07-14Define cries with a mon_cry macroRangi1-190/+195
2020-07-14Clean up some data, using macros for multiline list entriesRangi273-5521/+5162
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2-0/+13
2020-07-07Use 'tile' and 'tiles' macrosRangi1-139/+36
2020-07-07PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi16-267/+263
2020-07-06Use STARTER[123] constants in TitleMonsRangi1-9/+9
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi1-2/+2
MACRO/ENDM, etc)
2020-07-06Automatically list all TM##_MOVE and HM##_MOVE valuesRangi1-55/+24
2020-07-06Align tmhm learnsets in rows of 5Rangi145-145/+665
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi1-55/+58
repeating the move names twice
2020-07-05TM/HM constants named after movesRangi172-201/+201
2020-07-05Port pokecrystal's base data and tmhm structureRangi152-4229/+3021
To do: TM/HM constants named after moves
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-165/+41
2020-07-05Port and improve hidden_object macro from pokeyellowRangi1-593/+401
2020-07-05Port credits command constants from pokeyellowRangi1-37/+38
2020-07-05Update map hide/show data labelsRangi1-571/+558
Fixes #235
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi12-604/+676
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-7/+7
by rgbds 0.4.0)
2020-07-03Document why Mew is set apartRangi1-0/+10
2020-07-03Factor out Mew's pics and base dataRangi1-0/+4
2020-07-03Move more code from home.asm to home/Rangi3-2/+82
2020-07-03Replace raw hex values with HRAM constantsRangi3-26/+26
To do: turn constants into labels and use ldh
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi446-0/+0
To do: Polished Map support for loading the objects
2020-07-03Factor out data/sprites/Rangi3-361/+360
2020-07-03Organize macros/ like pokecrystalRangi1-0/+8
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Make suggested edits:Rangi60-59/+59
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
2020-07-03Simplify map connectionsRangi223-1862/+747
To do: Polished Map support for detecting the tileset
2020-07-03Reorganize constants/Rangi1-1/+1
To do: add comments associating constants with data and code
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi306-212/+5743
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+7
2020-06-27Individual images for party menu icon graphicsRangi2-112/+112
2020-06-27Merge pic/ into gfx/Rangi151-151/+151
2020-06-27Replace .tilecoll files with tile ID db dataRangi2-24/+82
2020-06-27Organize gfx/Rangi1-4/+4
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi231-231/+232
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.