index
:
pokeyellow.git
master
Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
git daemon user
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
data
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2015-07-07
Bank3d addresses and fixes.
luckytyphlosion
1
-100
/
+33
2015-07-06
Complete documentation of bank3d
luckytyphlosion
1
-1
/
+1
2015-07-04
Start using text predef macros
dannye
1
-5
/
+5
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2
-3
/
+3
2015-06-17
More home.asm documentation.
luckytyphlosion
1
-2
/
+2
2015-06-11
Mart inventories addresses.
luckytyphlosion
1
-16
/
+16
2015-06-11
Yellow mart inventories.
luckytyphlosion
1
-3
/
+3
2015-05-23
Moving yellow data to yellow folder.
luckytyphlosion
3
-758
/
+0
2015-02-07
Pick off some more static map ids.
yenatch
1
-8
/
+7
2015-02-07
serial/trade/misc
YamaArashi
1
-8
/
+8
2015-02-04
Added bcd macros with coins and money aliases.
Marcus Huderle
2
-111
/
+111
2015-01-24
Clean up prizes data.
Marcus Huderle
1
-11
/
+14
2015-01-24
Better documenting for GetMachinePrice and TechnicalMachinePrices.
Marcus Huderle
1
-5
/
+25
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
2
-2
/
+2
2014-10-26
Labels for Fuji in Pokémon Tower.
IIMarckus
1
-0
/
+7
2014-10-17
Add a shifted person object on Route 19 in Yellow.
IIMarckus
1
-0
/
+4
2014-10-17
Fix a few more bugs in the beach house.
IIMarckus
3
-3
/
+4
2014-10-17
Modularize the beach house.
IIMarckus
6
-6
/
+15
2014-10-17
Add the beach house tileset.
IIMarckus
2
-0
/
+6
2014-10-17
More idioms.
IIMarckus
2
-2
/
+2
2014-10-17
Fix Route 19 for Yellow.
IIMarckus
1
-4
/
+13
2014-10-17
Add more from the beach house.
IIMarckus
2
-0
/
+26
2014-10-17
Kill version.asm.
IIMarckus
80
-631
/
+576
2014-10-10
Add a lot of Yellow text changes.
IIMarckus
1
-0
/
+13
2014-09-20
Fix capitalization
U-Daniel-PC\Daniel
2
-2
/
+2
2014-09-13
Commented more sprite and map code
YamaArashi
1
-0
/
+3
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
8
-21
/
+21
2014-09-01
Use a macro for move attributes.
yenatch
1
-168
/
+177
2014-07-15
Don't redundantly define sprite dimensions
U-Daniel-PC\Daniel
151
-151
/
+151
2014-06-09
Clean up white space
U-Fish-PC\Daniel
57
-207
/
+207
2014-06-06
Comment SGB packets.
yenatch
1
-107
/
+263
2014-05-31
Split more code out of home.asm.
yenatch
1
-0
/
+24
2014-05-31
Remove duplicated data
U-Fish-PC\Daniel
10
-51
/
+0
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-1
/
+1
2014-05-25
Split out map sprite facing data.
yenatch
1
-0
/
+57
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-21
Pull out map header pointers and banks
U-Fish-PC\Daniel
2
-0
/
+500
2014-05-21
Name hidden object routines
U-Fish-PC\Daniel
1
-292
/
+364
2014-05-21
Use more constants in object data
U-Fish-PC\Daniel
85
-476
/
+476
2014-05-19
Fix capitalization, remove white space, remove vicctreebel.asm
U-Fish-PC\Daniel
100
-130
/
+101
2014-05-19
Pull more data out of main.asm
U-Fish-PC\Daniel
11
-0
/
+5256
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-1
/
+2
2014-05-17
Pull map headers out of main.asm
U-Fish-PC\Daniel
224
-0
/
+1426
2014-05-17
Pull map objects out of main.asm
U-Fish-PC\Daniel
223
-0
/
+4956
2014-05-16
Organize base stats and wild mon data (Koolboyman)
U-Fish-PC\Daniel
254
-9162
/
+7187
2014-05-16
Pull most data out of main.asm
U-Fish-PC\Daniel
35
-0
/
+16487
[prev]