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* SONY -> RIVALRangi2020-07-173-5/+5
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* Update sprite namesRangi2020-07-17166-701/+701
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor our frame blocks' base coordinatesRangi2020-07-162-178/+179
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* Identify trade-related tilemapsRangi2020-07-161-15/+6
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* Factor out animation tilemapsRangi2020-07-161-0/+72
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* Define constants for subanimation transform typesRangi2020-07-161-88/+92
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* Add constants for move animations' frame blocksRangi2020-07-162-687/+693
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-164-849/+863
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-165-2367/+2365
| | | | animation data labels+constants)
* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16102-244/+244
|\ | | | | Deobfuscate exit warps on indoor maps
| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15102-244/+244
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* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-1/+1
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* Align constant comments as a columnRangi2020-07-151-70/+70
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* Indent comments that describe data table macro formatsRangi2020-07-1520-30/+30
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* Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-141-0/+29
| | | | ViridianGym, and to make their data and code more accessible
* Use a macro for warp tile IDs, like other tile behaviorsRangi2020-07-142-32/+27
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* Define cries with a mon_cry macroRangi2020-07-141-190/+195
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14273-5521/+5162
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-082-0/+13
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-139/+36
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* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-0716-267/+263
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* Use STARTER[123] constants in TitleMonsRangi2020-07-061-9/+9
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* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-061-2/+2
| | | | MACRO/ENDM, etc)
* Automatically list all TM##_MOVE and HM##_MOVE valuesRangi2020-07-061-55/+24
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* Align tmhm learnsets in rows of 5Rangi2020-07-06145-145/+665
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* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi2020-07-061-55/+58
| | | | repeating the move names twice
* TM/HM constants named after movesRangi2020-07-05172-201/+201
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* Port pokecrystal's base data and tmhm structureRangi2020-07-05152-4229/+3021
| | | | To do: TM/HM constants named after moves
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-165/+41
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* Port and improve hidden_object macro from pokeyellowRangi2020-07-051-593/+401
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* Port credits command constants from pokeyellowRangi2020-07-051-37/+38
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* Update map hide/show data labelsRangi2020-07-051-571/+558
| | | | Fixes #235
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0412-604/+676
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-7/+7
| | | | by rgbds 0.4.0)
* Document why Mew is set apartRangi2020-07-031-0/+10
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* Factor out Mew's pics and base dataRangi2020-07-031-0/+4
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* Move more code from home.asm to home/Rangi2020-07-033-2/+82
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* Replace raw hex values with HRAM constantsRangi2020-07-033-26/+26
| | | | To do: turn constants into labels and use ldh
* data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi2020-07-03446-0/+0
| | | | To do: Polished Map support for loading the objects
* Factor out data/sprites/Rangi2020-07-033-361/+360
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* Organize macros/ like pokecrystalRangi2020-07-031-0/+8
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Make suggested edits:Rangi2020-07-0360-59/+59
| | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
* Simplify map connectionsRangi2020-07-03223-1862/+747
| | | | To do: Polished Map support for detecting the tileset
* Reorganize constants/Rangi2020-07-031-1/+1
| | | | To do: add comments associating constants with data and code
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03306-212/+5743
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+7
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* Individual images for party menu icon graphicsRangi2020-06-272-112/+112
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* Merge pic/ into gfx/Rangi2020-06-27151-151/+151
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* Replace .tilecoll files with tile ID db dataRangi2020-06-272-24/+82
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* Organize gfx/Rangi2020-06-271-4/+4
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