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* Use assert to ensure correct base data sizeRangi2020-11-17
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* Fix file modesdannye2020-11-14
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* Sync more with pokeyellowRangi2020-11-06
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* Remove trailing whitespaceRangi2020-11-05
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* Some formatting changesRangi2020-10-19
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* PedalDanceAnim -> PetalDanceAnimRangi2020-10-08
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* Pan Docs: "When sending three or more data sets, data is continued in ↵Rangi2020-09-01
| | | | further packet(s). Unused bytes at the end of the last packet should be set to zero."
* Separate the two lists of unused namesRangi2020-08-31
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* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-30
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* Document more hidden object data and behaviorRangi2020-08-30
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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* Align warp and sign coordinatesRangi2020-08-21
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* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
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* Use map constants for SilphCoElevator warpsRangi2020-08-17
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* Use def_* macros for automatic map event countsRangi2020-08-17
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* Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-17
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* Identify some map object related constantsRangi2020-08-17
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* Fix Town Map coordinates to be in (X, Y) order as comments claimRangi2020-08-17
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* Fix encounter rate commentsRangi2020-08-02
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* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-02
| | | Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
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* Missingno's Pokédex weight is two bytes like the restRangi2020-07-19
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* Reformat key item bit fieldsRangi2020-07-18
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor our frame blocks' base coordinatesRangi2020-07-16
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* Identify trade-related tilemapsRangi2020-07-16
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* Factor out animation tilemapsRangi2020-07-16
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* Define constants for subanimation transform typesRangi2020-07-16
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* Add constants for move animations' frame blocksRangi2020-07-16
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)
* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16
|\ | | | | Deobfuscate exit warps on indoor maps
| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
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* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Align constant comments as a columnRangi2020-07-15
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* Indent comments that describe data table macro formatsRangi2020-07-15
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* Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-14
| | | | ViridianGym, and to make their data and code more accessible
* Use a macro for warp tile IDs, like other tile behaviorsRangi2020-07-14
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* Define cries with a mon_cry macroRangi2020-07-14
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
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* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-07
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* Use STARTER[123] constants in TitleMonsRangi2020-07-06
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