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* Align move grammar with pokecrystal (#565)SnorlaxMonster2026-01-172-14/+20
| | | Add comments explaining the redundant move grammar categories inherited from the Japanese version.
* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-073-669/+600
| | | | "hidden events" (#559)
* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-074-571/+426
| | | | them to "toggleable objects" (#557)
* Specify a max item length for `list_start` (#552)Rangi2025-12-157-10/+13
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* Clarify how the order of map constants matters for the Town Map (#553)Rangi2025-12-151-101/+103
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* Define player and rival names once, to be used in two places (#545)Rangi2025-12-014-58/+32
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* Expand comment on `_AfterTrade2Text ` to mention pokeyellow's changes (#536)PokefanMarcel2025-11-061-1/+2
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* Label and constant cleanup (#528)Narishma-gb2025-09-032-8/+8
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-172-201/+206
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* List end markers (-1 aka $FF) are not part of table dataRangi422025-08-131-3/+3
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-303-350/+350
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* Rename `Green1/2/3` to `Rival1/2/3` for consistencyRangi422025-04-201-6/+6
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* Further improve NPC trade labels and comments (#493)SatoMew2025-04-081-2/+5
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* Correct `vc_patch` length (#499)Narishma-gb2025-03-081-1/+1
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* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-302-2/+2
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
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* Miscellaneous cleanup (#488)Rangi2025-01-281-1/+1
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-2745-48/+48
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* Use "gray", not "grey"Rangi422024-12-162-25/+25
| | | | This matches the in-game text, e.g. Pewter is "A Stone Gray City"
* Assert the relations between some move effect constants (#478)Sylvie2024-11-242-5/+5
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* Identify more flag bits (#464)Sylvie2024-09-231-4/+4
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-247-42/+42
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-162-3/+3
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* Use constant in wram for hidden item flags (#445)Vortyne2024-05-052-0/+4
| | | Prevents defining more hidden items than the flag array has room for
* Clean up item comments (#443)SatoMew2023-12-181-2/+2
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* Fix some map text constantsdannye2023-11-214-16/+16
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* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-211-2/+9
| | | | Fixes #430
* Rename two unused items as `ITEM_XX` like pokecrystalRangi422023-11-213-7/+7
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* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-211-72/+72
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* Fix SAFFRONCTIY typodannye2023-11-192-2/+2
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* Fix inconsistent B1F object constsdannye2023-11-192-6/+6
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* Fix inconsistent object const namesdannye2023-11-193-18/+18
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* Remove incorrect sign object constsdannye2023-11-192-3/+0
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* Fix Celedon typodannye2023-11-191-1/+1
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* Use map object consts in data/maps/hide_show_data.asm (#432)dannye2023-10-11209-1149/+1150
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* text_2.asm: trivial missing whitespace (#425)Zachary Buhman2023-08-261-1/+1
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* Correct constant name (SILPH, not SLIPH) (#422)Vortyne2023-08-261-1/+1
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* Thoroughly document debug code (#410)SatoMew2023-07-151-5/+5
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13219-1139/+2476
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Name some unnamed animation constants (#396)Vortyne2023-03-251-2/+2
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* Dex weights are in tenths of a poundRainbowMetalPigeon2023-03-251-1/+1
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* Add list assertion to TrainerNamesdannye2022-12-281-47/+49
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* Add table assertion to `TrainerDataPointers` (#403)vulcandth2022-12-282-0/+4
| | | | | * Add table assertion to `TrainerDataPointers` * Add table assertion to `TrainerNamePointers`
* Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)Vortyne2022-09-261-1/+1
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-252-417/+420
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* Use a SPRITE_SET_LENGTH constantRangi2022-09-241-2/+1
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* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-89/+71
| | | Fixes #391
* Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constantsRangi2022-09-111-1/+1
| | | | Fixes #385
* Improve NPC trade labels and comments (#384)SatoMew2022-09-101-10/+14
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>