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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-1/+1
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out map sprite facing data.yenatch2014-05-251-0/+57
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-1/+1
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* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-212-0/+500
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* Name hidden object routinesU-Fish-PC\Daniel2014-05-211-292/+364
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* Use more constants in object dataU-Fish-PC\Daniel2014-05-2185-476/+476
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* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19100-130/+101
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-1/+1
| | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
* Pull more data out of main.asmU-Fish-PC\Daniel2014-05-1911-0/+5256
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-1/+2
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* Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17224-0/+1426
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* Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17223-0/+4956
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* Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-16254-9162/+7187
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* Pull most data out of main.asmU-Fish-PC\Daniel2014-05-1635-0/+16487