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| * Some formatting changesRangi2020-10-19
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| * PedalDanceAnim -> PetalDanceAnimRangi2020-10-08
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| * Pan Docs: "When sending three or more data sets, data is continued in ↵Rangi2020-09-01
| | | | | | | | further packet(s). Unused bytes at the end of the last packet should be set to zero."
| * Separate the two lists of unused namesRangi2020-08-31
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| * Use constants to delineate map types, and factor out more dataRangi2020-08-31
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| * Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-30
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| * Document more hidden object data and behaviorRangi2020-08-30
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| * Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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| * Align warp and sign coordinatesRangi2020-08-21
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| * Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
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| * Use map constants for SilphCoElevator warpsRangi2020-08-17
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| * Use def_* macros for automatic map event countsRangi2020-08-17
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| * Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-17
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| * Identify some map object related constantsRangi2020-08-17
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| * Fix Town Map coordinates to be in (X, Y) order as comments claimRangi2020-08-17
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| * Fix encounter rate commentsRangi2020-08-02
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| * fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-02
| | | | | | Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
| * Add comments associating constants with data, and identify some more dataRangi2020-07-20
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| * Missingno's Pokédex weight is two bytes like the restRangi2020-07-19
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| * Reformat key item bit fieldsRangi2020-07-18
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| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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| * Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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| * JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
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| * Identify remaining tilemap IDsRangi2020-07-17
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| * SONY -> RIVALRangi2020-07-17
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| * Update sprite namesRangi2020-07-17
| | | | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
| * Factor our frame blocks' base coordinatesRangi2020-07-16
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| * Identify trade-related tilemapsRangi2020-07-16
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| * Factor out animation tilemapsRangi2020-07-16
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| * Define constants for subanimation transform typesRangi2020-07-16
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| * Add constants for move animations' frame blocksRangi2020-07-16
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| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | | | | | Move animations' sound IDs are off by one from move IDs.
| * Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | | | | | animation data labels+constants)
| * Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16
| |\ | | | | | | Deobfuscate exit warps on indoor maps
| | * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
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| * | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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| * Align constant comments as a columnRangi2020-07-15
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| * Indent comments that describe data table macro formatsRangi2020-07-15
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| * Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-14
| | | | | | | | ViridianGym, and to make their data and code more accessible
| * Use a macro for warp tile IDs, like other tile behaviorsRangi2020-07-14
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| * Define cries with a mon_cry macroRangi2020-07-14
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| * Clean up some data, using macros for multiline list entriesRangi2020-07-14
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| * Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
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| * Use 'tile' and 'tiles' macrosRangi2020-07-07
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| * PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-07
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| * Use STARTER[123] constants in TitleMonsRangi2020-07-06
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| * Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-06
| | | | | | | | MACRO/ENDM, etc)
| * Automatically list all TM##_MOVE and HM##_MOVE valuesRangi2020-07-06
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| * Align tmhm learnsets in rows of 5Rangi2020-07-06
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| * add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi2020-07-06
| | | | | | | | repeating the move names twice