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* Merge branch 'master' of https://github.com/luckytyphlosion/pokereddannye2015-07-27151-1067/+1066
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| * More bugfixes.luckytyphlosion2015-07-265-16/+16
| | | | | | | | Fix some tm compatibility issues.
| * Bugfixes.luckytyphlosion2015-07-266-7/+1
| | | | | | | | Fix some building issues and multiply_divide.asm
| * tmlearn macro.luckytyphlosion2015-07-26151-1067/+1072
| | | | | | | | Also multiple_divide documentation and fix improper wram comment.
* | Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-261-0/+2
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| * | Use more wram labels and other constantsxCrystal2015-07-241-0/+2
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* / named animation functions/variablesYamaArashi2015-07-241-8/+8
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* A few missed object constantsdannye2015-07-182-2/+2
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* Fix object constant namesdannye2015-07-18203-825/+825
| | | | | | | | | | swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
* Map object macrodannye2015-07-18224-1151/+1151
| | | | closes https://github.com/iimarckus/pokered/issues/89
* Simplify map connectionsdannye2015-07-1836-78/+78
| | | | | | | | let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length
* Clean up map connectionsdannye2015-07-1822-31/+31
| | | | closes https://github.com/iimarckus/pokered/issues/85
* Enumerate map constantsdannye2015-07-171-60/+60
| | | | closes https://github.com/iimarckus/pokered/issues/86
* Swap trade center and battle centerdannye2015-07-1611-36/+36
| | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Use more *Coorddannye2015-07-141-0/+1
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-5/+5
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-032-3/+3
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Pick off some more static map ids.yenatch2015-02-071-8/+7
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* serial/trade/miscYamaArashi2015-02-071-8/+8
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* Added bcd macros with coins and money aliases.Marcus Huderle2015-02-042-111/+111
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* Clean up prizes data.Marcus Huderle2015-01-241-11/+14
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* Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-241-5/+25
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-222-2/+2
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* Labels for Fuji in Pokémon Tower.IIMarckus2014-10-261-0/+7
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* Add a shifted person object on Route 19 in Yellow.IIMarckus2014-10-171-0/+4
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* Fix a few more bugs in the beach house.IIMarckus2014-10-173-3/+4
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* Modularize the beach house.IIMarckus2014-10-176-6/+15
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* Add the beach house tileset.IIMarckus2014-10-172-0/+6
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* More idioms.IIMarckus2014-10-172-2/+2
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* Fix Route 19 for Yellow.IIMarckus2014-10-171-4/+13
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* Add more from the beach house.IIMarckus2014-10-172-0/+26
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* Kill version.asm.IIMarckus2014-10-1780-631/+576
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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+13
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* Merge remote-tracking branch 'danny/master'yenatch2014-09-19151-151/+151
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| * Fix capitalizationU-Daniel-PC\Daniel2014-09-202-2/+2
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| * Merge branch 'master' of https://github.com/iimarckus/pokeredU-Daniel-PC\Daniel2014-09-191-168/+177
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| * | Don't redundantly define sprite dimensionsU-Daniel-PC\Daniel2014-07-15151-151/+151
| | | | | | | | | | | | dimensions are defined in the .pic files
* | | Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-209-21/+24
|\ \ \ | |_|/ |/| | | | | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * | Commented more sprite and map codeYamaArashi2014-09-131-0/+3
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| * | Labelled and commented mostly sprite-related thingsYamaArashi2014-09-098-21/+21
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* / Use a macro for move attributes.yenatch2014-09-011-168/+177
|/ | | | The formatting was pretty bad, so that's fixed too.
* Clean up white spaceU-Fish-PC\Daniel2014-06-0957-207/+207
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* Comment SGB packets.yenatch2014-06-061-107/+263
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* Merge remote-tracking branch 'danny/master'yenatch2014-06-0610-51/+0
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| * Remove duplicated dataU-Fish-PC\Daniel2014-05-3110-51/+0
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* | Split more code out of home.asm.yenatch2014-05-311-0/+24
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-1/+1
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out map sprite facing data.yenatch2014-05-251-0/+57
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-1/+1
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