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* Eliminate unnecessary data macrosRangi2021-05-30
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* Add labels to unreferenced mart inventories and remove redundant commentsRangi2021-05-23
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* Use macros for bit arraysRangi2021-05-23
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* Use macros for packed arrays of nybblesRangi2021-05-23
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* Use rgbds 0.5.0 features:Rangi2021-04-17
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Forgot to end_water_wildmonsRangi2021-03-25
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* Verify data table and name list sizes with assertion macrosRangi2021-03-25
| | | | Fixes #312
* Remove unused _GREEN TitleMons dataRangi2021-03-21
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* Clarify signed magnitude in the growth_rate macroRangi2020-12-20
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* Clearer tileset header macro commentSatoMew2020-12-02
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* Fix outdated commentsSatoMew2020-12-01
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* Improve new constants and comment based on feedbackSatoMew2020-11-29
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* Update related tile animation constantsSatoMew2020-11-29
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* Use assert to ensure correct base data sizeRangi2020-11-17
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* Fix file modesdannye2020-11-14
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* Sync more with pokeyellowRangi2020-11-06
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* Remove trailing whitespaceRangi2020-11-05
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* Some formatting changesRangi2020-10-19
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* PedalDanceAnim -> PetalDanceAnimRangi2020-10-08
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* Pan Docs: "When sending three or more data sets, data is continued in ↵Rangi2020-09-01
| | | | further packet(s). Unused bytes at the end of the last packet should be set to zero."
* Separate the two lists of unused namesRangi2020-08-31
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* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-30
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* Document more hidden object data and behaviorRangi2020-08-30
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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* Align warp and sign coordinatesRangi2020-08-21
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* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
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* Use map constants for SilphCoElevator warpsRangi2020-08-17
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* Use def_* macros for automatic map event countsRangi2020-08-17
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* Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-17
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* Identify some map object related constantsRangi2020-08-17
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* Fix Town Map coordinates to be in (X, Y) order as comments claimRangi2020-08-17
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* Fix encounter rate commentsRangi2020-08-02
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* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-02
| | | Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
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* Missingno's Pokédex weight is two bytes like the restRangi2020-07-19
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* Reformat key item bit fieldsRangi2020-07-18
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor our frame blocks' base coordinatesRangi2020-07-16
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* Identify trade-related tilemapsRangi2020-07-16
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* Factor out animation tilemapsRangi2020-07-16
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* Define constants for subanimation transform typesRangi2020-07-16
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* Add constants for move animations' frame blocksRangi2020-07-16
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)