| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-03-30 | Fix incorrect sfx id | dannye | 1 | -1/+1 | |
| AUDIO_1 is loaded during trade animations, not AUDIO_2 | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 1 | -4/+4 | |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 1 | -7/+7 | |
| 2020-07-17 | Define constants for subanimations' base coords and frame block modes | Rangi | 1 | -3/+3 | |
| 2020-07-17 | Identify remaining tilemap IDs | Rangi | 1 | -8/+8 | |
| 2020-07-17 | Update sprite names | Rangi | 1 | -19/+19 | |
| These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||||
| 2020-07-16 | Factor out animation tilemaps | Rangi | 1 | -92/+1 | |
| 2020-07-16 | Define constants for subanimation transform types | Rangi | 1 | -15/+15 | |
| 2020-07-16 | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 1 | -19/+18 | |
| Move animations' sound IDs are off by one from move IDs. | |||||
| 2020-07-16 | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | 1 | -4/+4 | |
| animation data labels+constants) | |||||
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -1/+2 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -23/+23 | |
| 2020-07-06 | Use ASCII quotes in comments | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -76/+76 | |
| 2020-07-05 | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 1 | -4/+4 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 1 | -3/+3 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -1/+1 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -33/+33 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -3/+3 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -5/+5 | |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -324/+3 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-24 | Misc minor clean up | dannye | 1 | -1/+1 | |
| spotted by comparing against pokeyellow | |||||
| 2018-06-22 | Updated the intro | Pokeglitch | 1 | -14/+14 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -500/+500 | |
| in instructions like add a, x | |||||
| 2017-12-30 | Uppercase battle status constants | xCrystal | 1 | -1/+1 | |
| 2017-06-24 | Fix typos in comments | dannye | 1 | -2/+2 | |
| 2017-06-09 | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 1 | -4/+4 | |
| The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | |||||
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -12/+13 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -3/+3 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -2/+2 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -152/+152 | |
| 2016-03-22 | Clean up more Yellow ifdefs. | IIMarckus | 1 | -3/+0 | |
| 2015-08-30 | No more W_ | dannye | 1 | -115/+115 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -2/+2 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -9/+9 | |
| 2015-08-07 | named wram variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-24 | named animation functions/variables | YamaArashi | 1 | -416/+490 | |
| 2015-07-21 | Name some battle sound effects | dannye | 1 | -173/+173 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -175/+175 | |
| 2015-07-18 | misc | YamaArashi | 1 | -5/+5 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -23/+23 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -1/+1 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -15/+17 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -1/+1 | |
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -2/+2 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -2/+2 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | named party menu/naming screen wram variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -3/+3 | |
| 2015-07-12 | use constant for bg transfer dest hram var | YamaArashi | 1 | -1/+1 | |
