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2021-03-30Fix incorrect sfx iddannye1-1/+1
AUDIO_1 is loaded during trade animations, not AUDIO_2
2020-11-14Fix file modesdannye1-0/+0
2020-11-05Sync more with pokeyellowRangi1-4/+4
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-7/+7
2020-07-17Define constants for subanimations' base coords and frame block modesRangi1-3/+3
2020-07-17Identify remaining tilemap IDsRangi1-8/+8
2020-07-17Update sprite namesRangi1-19/+19
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Factor out animation tilemapsRangi1-92/+1
2020-07-16Define constants for subanimation transform typesRangi1-15/+15
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-19/+18
Move animations' sound IDs are off by one from move IDs.
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi1-4/+4
animation data labels+constants)
2020-07-07Use 'tile' and 'tiles' macrosRangi1-1/+2
2020-07-07Sync coordinate macros with pokecrystalRangi1-23/+23
2020-07-06Use ASCII quotes in commentsRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-76/+76
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-4/+4
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-3/+3
by rgbds 0.4.0)
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-33/+33
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-3/+3
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Organize gfx/Rangi1-5/+5
2020-06-23Move more tables from engine/ to data/Rangi1-324/+3
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-24Misc minor clean updannye1-1/+1
spotted by comparing against pokeyellow
2018-06-22Updated the introPokeglitch1-14/+14
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-500/+500
in instructions like add a, x
2017-12-30Uppercase battle status constantsxCrystal1-1/+1
2017-06-24Fix typos in commentsdannye1-2/+2
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-4/+4
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-06-12sync engine code with pokeyellowYamaArashi1-12/+13
2016-06-12Remove the last address commentsdannye1-3/+3
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye1-2/+2
2016-06-11remove address commentsYamaArashi1-152/+152
2016-03-22Clean up more Yellow ifdefs.IIMarckus1-3/+0
2015-08-30No more W_dannye1-115/+115
2015-08-12commented SGB palette stuffYamaArashi1-2/+2
2015-08-08commented audio codeYamaArashi1-9/+9
2015-08-07named wram variablesYamaArashi1-1/+1
2015-07-24named animation functions/variablesYamaArashi1-416/+490
2015-07-21Name some battle sound effectsdannye1-173/+173
2015-07-19Name sound effectsdannye1-175/+175
2015-07-18miscYamaArashi1-5/+5
2015-07-18Consolidate coord macrosdannye1-23/+23
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-14named wram variablesYamaArashi1-15/+17
2015-07-14hall of fame / creditsYamaArashi1-1/+1
2015-07-14Use more screen dimension constantsdannye1-2/+2
2015-07-14Use more *Coorddannye1-2/+2
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named party menu/naming screen wram variablesYamaArashi1-2/+2
2015-07-13comment slot machineYamaArashi1-3/+3
2015-07-12use constant for bg transfer dest hram varYamaArashi1-1/+1