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* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-291-4/+4
|\ | | | | Update for RGBDS 0.3.3
| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-4/+4
| | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* | Fix typos in commentsdannye2017-06-241-2/+2
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* sync engine code with pokeyellowYamaArashi2016-06-121-12/+13
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* Remove the last address commentsdannye2016-06-121-3/+3
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* Remove some leftover address commentsdannye2016-06-121-2/+2
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* remove address commentsYamaArashi2016-06-111-152/+152
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* Clean up more Yellow ifdefs.IIMarckus2016-03-221-3/+0
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* No more W_dannye2015-08-301-115/+115
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* commented SGB palette stuffYamaArashi2015-08-121-2/+2
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* commented audio codeYamaArashi2015-08-081-9/+9
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* named wram variablesYamaArashi2015-08-071-1/+1
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* named animation functions/variablesYamaArashi2015-07-241-416/+490
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* Name some battle sound effectsdannye2015-07-211-173/+173
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-5/+5
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-181-5/+5
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* | Name sound effectsdannye2015-07-191-175/+175
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* Consolidate coord macrosdannye2015-07-181-23/+23
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* fix variable namingYamaArashi2015-07-181-1/+1
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* named wram variablesYamaArashi2015-07-141-15/+17
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* hall of fame / creditsYamaArashi2015-07-141-1/+1
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* Use more screen dimension constantsdannye2015-07-141-2/+2
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-32/+33
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-2/+2
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| * comment slot machineYamaArashi2015-07-131-3/+3
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| * use constant for bg transfer dest hram varYamaArashi2015-07-121-1/+1
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| * shake screen functionsYamaArashi2015-07-121-4/+4
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| * some battle animation stuffYamaArashi2015-07-121-22/+23
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* | Use more *Coorddannye2015-07-141-2/+2
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-134/+135
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename battle files and split move effects Part 1xCrystal2015-04-011-13/+13
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
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* Label some attack animation functionsxCrystal2015-03-311-6/+8
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* Some wram constantsxCrystal2015-03-311-1/+1
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* serial/trade/miscYamaArashi2015-02-071-69/+128
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* More battle sfx idsU-Daniel-PC\Daniel2015-01-271-166/+166
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* Fix typo introduced in last commit.IIMarckus2014-10-221-1/+1
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Rename hVBlank* constants to h*.yenatch2014-09-231-6/+6
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-22/+22
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-3/+3
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-13/+13
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| * Labelled many functions/variablesYamaArashi2014-08-081-6/+6
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* | Use move animation constants instead of static values.yenatch2014-09-171-7/+7
|/ | | | This allows new moves and animations to be added without overlap.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-22/+11
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-9/+9
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* Use VRAM constants where applicable.yenatch2014-05-291-15/+15
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