| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | comment slot machine | YamaArashi | 2015-07-13 | 1 | -3/+3 | |
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| | * | use constant for bg transfer dest hram var | YamaArashi | 2015-07-12 | 1 | -1/+1 | |
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| | * | shake screen functions | YamaArashi | 2015-07-12 | 1 | -4/+4 | |
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| | * | some battle animation stuff | YamaArashi | 2015-07-12 | 1 | -22/+23 | |
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| * | | Use more *Coord | dannye | 2015-07-14 | 1 | -2/+2 | |
| |/ | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -134/+135 | |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 1 | -13/+13 | |
| | | | | | 1.asm, 4.asm, and 4_2.asm | |||||
| * | Document animation types (shake screen/blink pic) | xCrystal | 2015-03-31 | 1 | -24/+26 | |
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| * | Label some attack animation functions | xCrystal | 2015-03-31 | 1 | -6/+8 | |
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| * | Some wram constants | xCrystal | 2015-03-31 | 1 | -1/+1 | |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -69/+128 | |
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| * | More battle sfx ids | U-Daniel-PC\Daniel | 2015-01-27 | 1 | -166/+166 | |
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| * | Fix typo introduced in last commit. | IIMarckus | 2014-10-22 | 1 | -1/+1 | |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 | 1 | -0/+3 | |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 | 1 | -2/+2 | |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 1 | -6/+6 | |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -22/+22 | |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||||
| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -3/+3 | |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -13/+13 | |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -6/+6 | |
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| * | | Use move animation constants instead of static values. | yenatch | 2014-09-17 | 1 | -7/+7 | |
| |/ | | | | This allows new moves and animations to be added without overlap. | |||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -22/+11 | |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -10/+5 | |
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| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -3/+3 | |
| | | | | | The destination is obvious when using the predef macro. | |||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -9/+9 | |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -15/+15 | |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -150/+150 | |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -3/+3 | |
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| * | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 | 1 | -2/+2 | |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+2908 | |
