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path: root/engine/battle/animations.asm (follow)
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor out animation tilemapsRangi2020-07-16
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* Define constants for subanimation transform typesRangi2020-07-16
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)
* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Use ASCII quotes in commentsRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Organize gfx/Rangi2020-06-27
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* Move more tables from engine/ to data/Rangi2020-06-23
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Misc minor clean updannye2020-05-24
| | | | spotted by comparing against pokeyellow
* Updated the introPokeglitch2018-06-22
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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-30
| | | | in instructions like add a, x
* Uppercase battle status constantsxCrystal2017-12-30
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* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-29
|\ | | | | Update for RGBDS 0.3.3
| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
| | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* | Fix typos in commentsdannye2017-06-24
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* sync engine code with pokeyellowYamaArashi2016-06-12
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* Remove the last address commentsdannye2016-06-12
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* Remove some leftover address commentsdannye2016-06-12
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* remove address commentsYamaArashi2016-06-11
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* Clean up more Yellow ifdefs.IIMarckus2016-03-22
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* No more W_dannye2015-08-30
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* commented SGB palette stuffYamaArashi2015-08-12
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* commented audio codeYamaArashi2015-08-08
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* named wram variablesYamaArashi2015-08-07
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* named animation functions/variablesYamaArashi2015-07-24
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* Name some battle sound effectsdannye2015-07-21
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-18
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* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* fix variable namingYamaArashi2015-07-18
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* named wram variablesYamaArashi2015-07-14
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* hall of fame / creditsYamaArashi2015-07-14
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* Use more screen dimension constantsdannye2015-07-14
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-13
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| * comment slot machineYamaArashi2015-07-13
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| * use constant for bg transfer dest hram varYamaArashi2015-07-12
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| * shake screen functionsYamaArashi2015-07-12
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| * some battle animation stuffYamaArashi2015-07-12
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