| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Define constants for subanimations' base coords and frame block modes | Rangi | 2020-07-17 |
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| * | Identify remaining tilemap IDs | Rangi | 2020-07-17 |
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| * | Update sprite names | Rangi | 2020-07-17 |
| | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | ||
| * | Factor out animation tilemaps | Rangi | 2020-07-16 |
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| * | Define constants for subanimation transform types | Rangi | 2020-07-16 |
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| * | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 2020-07-16 |
| | | | | | Move animations' sound IDs are off by one from move IDs. | ||
| * | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | 2020-07-16 |
| | | | | | animation data labels+constants) | ||
| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 |
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| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 |
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| * | Use ASCII quotes in comments | Rangi | 2020-07-06 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 2020-07-05 |
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| * | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 2020-07-04 |
| | | | | | by rgbds 0.4.0) | ||
| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | To do: turn constants into labels and use ldh | ||
| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||
| * | Organize gfx/ | Rangi | 2020-06-27 |
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| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||
| * | Misc minor clean up | dannye | 2020-05-24 |
| | | | | | spotted by comparing against pokeyellow | ||
| * | Updated the intro | Pokeglitch | 2018-06-22 |
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| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 |
| | | | | | in instructions like add a, x | ||
| * | Uppercase battle status constants | xCrystal | 2017-12-30 |
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| * | Merge pull request #167 from Pokechu22/rgbds-0.3.3 | yenatch | 2017-09-29 |
| |\ | | | | | Update for RGBDS 0.3.3 | ||
| | * | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 2017-06-09 |
| | | | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | ||
| * | | Fix typos in comments | dannye | 2017-06-24 |
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| * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 |
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| * | Remove the last address comments | dannye | 2016-06-12 |
| | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||
| * | Remove some leftover address comments | dannye | 2016-06-12 |
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| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | Clean up more Yellow ifdefs. | IIMarckus | 2016-03-22 |
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| * | No more W_ | dannye | 2015-08-30 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
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| * | commented audio code | YamaArashi | 2015-08-08 |
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| * | named wram variables | YamaArashi | 2015-08-07 |
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| * | named animation functions/variables | YamaArashi | 2015-07-24 |
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| * | Name some battle sound effects | dannye | 2015-07-21 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 |
| |\ | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||
| | * | misc | YamaArashi | 2015-07-18 |
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| * | | Name sound effects | dannye | 2015-07-19 |
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| * | Consolidate coord macros | dannye | 2015-07-18 |
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| * | fix variable naming | YamaArashi | 2015-07-18 |
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| * | named wram variables | YamaArashi | 2015-07-14 |
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| * | hall of fame / credits | YamaArashi | 2015-07-14 |
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| * | Use more screen dimension constants | dannye | 2015-07-14 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 |
| |\ | | | | | | | | | Conflicts: engine/town_map.asm | ||
| | * | named party menu/naming screen wram variables | YamaArashi | 2015-07-13 |
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| | * | comment slot machine | YamaArashi | 2015-07-13 |
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| | * | use constant for bg transfer dest hram var | YamaArashi | 2015-07-12 |
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| | * | shake screen functions | YamaArashi | 2015-07-12 |
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| | * | some battle animation stuff | YamaArashi | 2015-07-12 |
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