| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-09-22 | Replace ghost Marowak's ambiguous constant | SatoMew | 1 | -1/+1 | |
| 2020-08-31 | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 1 | -1/+1 | |
| like the starters) | |||||
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -4/+4 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -11/+11 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -32/+32 | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -11/+11 | |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -1/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -2/+2 | |
| Polished Map | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -20/+20 | |
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -2/+2 | |
| 2015-07-23 | fixed hram aliases and named wram var | YamaArashi | 1 | -17/+22 | |
| 2015-07-21 | Name some battle sound effects | dannye | 1 | -1/+1 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -8/+8 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal | 1 | -0/+0 | |
| 15.asm, 16.asm, 1a.asm, 1c.asm | |||||
| 2015-02-08 | Rename some labels | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -20/+20 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -7/+7 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -13/+13 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+238 | |
