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* Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion2016-04-091-1/+1
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* Start disassembling bank0F (Battle)luckytyphlosion2015-12-261-2/+2
| | | | All current findings will be located in engine/battle/core_.asm
* BankA misc functionsluckytyphlosion2015-11-281-1/+1
| | | | predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-2/+2
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-261-1/+1
| | | | | | functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
* Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-251-1/+1
| | | | | | functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
* data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion2015-10-241-1/+1
| | | | | | misc functions Also rename pcm-related functions.
* Make pokeyellow build correctly.luckytyphlosion2015-09-031-1/+1
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-29/+34
|\ | | | | | | Doesn't build.
| * commented audio codeYamaArashi2015-08-081-2/+2
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| * fixed hram aliases and named wram varYamaArashi2015-07-231-17/+22
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| * Name some battle sound effectsdannye2015-07-211-1/+1
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| * Name sound effectsdannye2015-07-191-1/+1
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| * TX_ASMU-Daniel-PC\Daniel2015-07-031-8/+8
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Attempt to make pokeyellow buildable, part 8.luckytyphlosion2015-08-281-0/+4
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-1/+1
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* | Bank3d documentation.luckytyphlosion2015-06-291-22/+34
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* Rename battle files and split move effects Part 5xCrystal2015-04-011-0/+238
15.asm, 16.asm, 1a.asm, 1c.asm