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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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core.asm
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Author
2016-06-12
Remove more address comments
dannye
2016-06-12
Remove the last address comments
dannye
2016-06-11
sync engine code with pokered
YamaArashi
2016-06-11
remove address comments
YamaArashi
2016-06-11
remove address comments
YamaArashi
2016-06-11
Sync with pokered
dannye
2016-06-07
Printer labels
pikalaxalt
2016-06-06
Clean up white space
dannye
2016-04-09
Some Bank3F Pikachu Emotions disassembling and partial documentation.
luckytyphlosion
2016-03-22
Clean up more Yellow ifdefs.
IIMarckus
2016-02-20
Remove hardcoded values for CopyData in battle core.
Marcus Huderle
2016-01-24
Complete documentation of BankF
luckytyphlosion
2016-01-23
More BankF documentation
luckytyphlosion
2016-01-16
More bankF documentation.
luckytyphlosion
2016-01-09
More BankF documentation
luckytyphlosion
2015-12-31
BankF documentation from HasMonFainted to Func_3d536
luckytyphlosion
2015-12-29
More BankF documentation
luckytyphlosion
2015-12-26
Start disassembling bank0F (Battle)
luckytyphlosion
2015-12-22
Fewer underscores in constants
luckytyphlosion
2015-12-14
Fewer underscores in constants
dannye
2015-12-06
engine/battle/trainer_ai.asm
luckytyphlosion
2015-11-28
BankA misc functions
luckytyphlosion
2015-11-28
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-18
Complete documentation of bank3
luckytyphlosion
2015-08-30
No more S_
dannye
2015-08-30
No more W_
dannye
2015-08-29
use the new battle type constants
YamaArashi
2015-08-14
named battle and learn move variables
YamaArashi
2015-08-13
Named a test battle variable
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
No more $C8
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-08
commented audio code
YamaArashi
2015-08-07
named wram variables
YamaArashi
2015-08-06
more info on the bide bug
YamaArashi
2015-08-05
Use more lb
dannye
2015-08-01
Build only Yellow
U-Daniel-PC\Daniel
2015-07-29
constants for PrintNumber
YamaArashi
2015-07-25
yet more naming
YamaArashi
2015-07-24
more naming variables
YamaArashi
2015-07-24
named animation functions/variables
YamaArashi
2015-07-24
Use more wram labels and other constants
xCrystal
2015-07-23
fixed hram aliases and named wram var
YamaArashi
2015-07-21
Name some battle sound effects
dannye
2015-07-19
constants for flag actions
YamaArashi
2015-07-19
naming
YamaArashi
2015-07-19
jpab/jpba macros
YamaArashi
2015-07-19
Name sound effects
dannye
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