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2015-03-31Further document AI stuffxCrystal1-9/+9
2015-03-31Some wram constantsxCrystal1-15/+15
2015-03-31Split commentary lines that are too longxCrystal1-21/+37
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel1-8/+8
2015-02-08named misc functionsYamaArashi1-10/+11
2015-02-08move-related thingsYamaArashi1-4/+4
2015-02-07fixed hp bar wram label and miscYamaArashi1-4/+4
2015-02-07Named wram symbolsYamaArashi1-11/+11
2015-02-07commented battle stuffYamaArashi1-15/+15
2015-02-07comment drain HP effectYamaArashi1-2/+2
2015-02-07commented menu stuffYamaArashi1-6/+6
2015-02-07documented bide bugYamaArashi1-1/+3
2015-02-07serial/trade/miscYamaArashi1-86/+87
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-206/+208
2015-02-04More battle commentary/labels/constans and fix some spacing issuesxCrystal1-144/+153
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel1-56/+56
2015-01-21fix duplicate labelsxCrystal1-10/+10
2015-01-20some constants in stat up/down effectsxCrystal1-5/+5
2015-01-20rename some labelsxCrystal1-207/+208
2015-01-20add commentary to move effectsxCrystal1-93/+106
2015-01-04add commentaryxCrystal1-95/+135
2014-10-17Kill version.asm.IIMarckus1-1/+1
2014-10-10Add a lot of Yellow text changes.IIMarckus1-0/+4
2014-09-23Rename hVBlank* constants to h*.yenatch1-6/+6
2014-09-17Use move animation constants instead of static values.yenatch1-12/+12
2014-09-14Commented/labelled misc functionsYamaArashi1-4/+4
2014-09-13Commented more sprite and map codeYamaArashi1-7/+7
2014-08-08Labelled many functions/variablesYamaArashi1-1789/+1933
2014-08-07Fix static banks passed into GetName.yenatch1-5/+8
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-134/+67
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-74/+37
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-6/+6
2014-06-16Remove generated "indirect jump" comments.yenatch1-23/+23
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-269/+269
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-20/+20
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-953/+953
2014-05-25Label BCD math predefs.yenatch1-2/+2
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch1-16/+16
2014-05-24Rename random number function and hram labels.yenatch1-54/+61
2014-05-23Comment some more bank 0 functions.yenatch1-9/+9
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+8547