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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
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Lines
2015-03-31
Further document AI stuff
xCrystal
1
-9
/
+9
2015-03-31
Some wram constants
xCrystal
1
-15
/
+15
2015-03-31
Split commentary lines that are too long
xCrystal
1
-21
/
+37
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
1
-8
/
+8
2015-02-08
named misc functions
YamaArashi
1
-10
/
+11
2015-02-08
move-related things
YamaArashi
1
-4
/
+4
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-4
/
+4
2015-02-07
Named wram symbols
YamaArashi
1
-11
/
+11
2015-02-07
commented battle stuff
YamaArashi
1
-15
/
+15
2015-02-07
comment drain HP effect
YamaArashi
1
-2
/
+2
2015-02-07
commented menu stuff
YamaArashi
1
-6
/
+6
2015-02-07
documented bide bug
YamaArashi
1
-1
/
+3
2015-02-07
serial/trade/misc
YamaArashi
1
-86
/
+87
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-206
/
+208
2015-02-04
More battle commentary/labels/constans and fix some spacing issues
xCrystal
1
-144
/
+153
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
1
-56
/
+56
2015-01-21
fix duplicate labels
xCrystal
1
-10
/
+10
2015-01-20
some constants in stat up/down effects
xCrystal
1
-5
/
+5
2015-01-20
rename some labels
xCrystal
1
-207
/
+208
2015-01-20
add commentary to move effects
xCrystal
1
-93
/
+106
2015-01-04
add commentary
xCrystal
1
-95
/
+135
2014-10-17
Kill version.asm.
IIMarckus
1
-1
/
+1
2014-10-10
Add a lot of Yellow text changes.
IIMarckus
1
-0
/
+4
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-6
/
+6
2014-09-17
Use move animation constants instead of static values.
yenatch
1
-12
/
+12
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-4
/
+4
2014-09-13
Commented more sprite and map code
YamaArashi
1
-7
/
+7
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1789
/
+1933
2014-08-07
Fix static banks passed into GetName.
yenatch
1
-5
/
+8
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-134
/
+67
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-74
/
+37
2014-06-16
Use macros to define predefs.
yenatch
1
-1
/
+1
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-6
/
+6
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-23
/
+23
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-269
/
+269
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-20
/
+20
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-953
/
+953
2014-05-25
Label BCD math predefs.
yenatch
1
-2
/
+2
2014-05-25
Rename joypad registers.
yenatch
1
-1
/
+1
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
1
-16
/
+16
2014-05-24
Rename random number function and hram labels.
yenatch
1
-54
/
+61
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-9
/
+9
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+8547
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