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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-23/+23
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-269/+269
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-301-20/+20
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-291-20/+20
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* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-953/+953
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-2/+2
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* Rename joypad registers.yenatch2014-05-251-1/+1
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-16/+16
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* Rename random number function and hram labels.yenatch2014-05-241-54/+61
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-9/+9
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+8547