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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-53/+55
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Mention Jap grammarU-Daniel-PC\Daniel2015-06-121-0/+4
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* Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-121-17/+27
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* Clean up white spaceU-Daniel-PC\Daniel2015-06-111-43/+43
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* money won and trainer pic constantsxCrystal2015-04-091-3/+4
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* user xor operator for clearing status flagsxCrystal2015-04-091-5/+5
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-091-64/+70
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Rename battle files and split move effects Part 2xCrystal2015-04-011-2/+2
| | | | 5.asm, 9.asm, and a.asm
* Name more in-battle functions and labelsxCrystal2015-03-311-53/+62
| | | | and better document some animation related functions
* Label some attack animation functionsxCrystal2015-03-311-36/+37
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* Label some battle related functionsxCrystal2015-03-311-21/+21
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* Further document AI stuffxCrystal2015-03-311-9/+9
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* Some wram constantsxCrystal2015-03-311-15/+15
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* Split commentary lines that are too longxCrystal2015-03-311-21/+37
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-8/+8
| | | | RenaKunisaki
* named misc functionsYamaArashi2015-02-081-10/+11
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* move-related thingsYamaArashi2015-02-081-4/+4
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* fixed hp bar wram label and miscYamaArashi2015-02-071-4/+4
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* Named wram symbolsYamaArashi2015-02-071-11/+11
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* commented battle stuffYamaArashi2015-02-071-15/+15
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* comment drain HP effectYamaArashi2015-02-071-2/+2
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* commented menu stuffYamaArashi2015-02-071-6/+6
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* documented bide bugYamaArashi2015-02-071-1/+3
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* serial/trade/miscYamaArashi2015-02-071-86/+87
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-206/+208
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* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-041-144/+153
| | | | | Conflicts: engine/battle/core.asm
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-56/+56
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* fix duplicate labelsxCrystal2015-01-211-10/+10
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* some constants in stat up/down effectsxCrystal2015-01-201-5/+5
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* rename some labelsxCrystal2015-01-201-207/+208
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* add commentary to move effectsxCrystal2015-01-201-93/+106
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* add commentaryxCrystal2015-01-041-95/+135
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* Kill version.asm.IIMarckus2014-10-171-1/+1
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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+4
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* Rename hVBlank* constants to h*.yenatch2014-09-231-6/+6
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-1795/+1958
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-4/+4
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| * Commented more sprite and map codeYamaArashi2014-09-131-7/+7
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| * Labelled many functions/variablesYamaArashi2014-08-081-1789/+1933
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* | Use move animation constants instead of static values.yenatch2014-09-171-12/+12
| | | | | | | | This allows new moves and animations to be added without overlap.
* | Fix static banks passed into GetName.yenatch2014-08-071-5/+8
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-134/+67
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-74/+37
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* Use macros to define predefs.yenatch2014-06-161-1/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-23/+23
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-269/+269
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-301-20/+20
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-291-20/+20
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* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-1/+1
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