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* Use 'tile' and 'tiles' macrosRangi2020-07-071-4/+4
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* Sync coordinate macros with pokecrystalRangi2020-07-071-72/+72
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* Use HIGH() and LOW()Rangi2020-07-071-22/+22
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-29/+29
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* Use ASCII quotes in commentsRangi2020-07-061-2/+2
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-203/+203
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* Use constants for damage limits in CalculateDamageRangi2020-07-051-28/+34
| | | | Fixes #255
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-140/+141
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-6/+6
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-031-2/+2
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-166/+166
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* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize constants/Rangi2020-07-031-2/+2
| | | | To do: add comments associating constants with data and code
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-2/+2
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Remove RAM address commentsRangi2020-06-271-3/+3
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-4/+4
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-231-1724/+8
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Misc minor clean updannye2020-05-241-1/+1
| | | | spotted by comparing against pokeyellow
* Update audio macro namesdannye2019-07-271-3/+3
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace some hard-coded values with constantsRangi2019-07-071-1/+1
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-2/+2
| | | | Polished Map
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-840/+840
| | | | in instructions like add a, x
* Uppercase battle status constantsxCrystal2017-12-301-107/+107
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* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-291-3/+3
|\ | | | | Update for RGBDS 0.3.3
| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-3/+3
| | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* | Fix typos in commentsdannye2017-06-241-10/+10
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* use more HRAM constantsYamaArashi2016-10-291-2/+2
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* correct mistaken commentsYamaArashi2016-10-291-2/+2
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* link battle action constantsYamaArashi2016-10-291-15/+15
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* correct comments about teleport effectYamaArashi2016-10-161-3/+2
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* Replace unnecessary tabs with spacesdannye2016-07-271-7/+7
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* Redo audio header macrodannye2016-07-271-3/+3
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-142/+148
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| * sync engine code with pokeyellowYamaArashi2016-06-121-142/+148
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* | Clean up text commandsdannye2016-07-181-4/+4
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* Remove the last address commentsdannye2016-06-121-3/+2
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-111-318/+318
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* Clean up more Yellow ifdefs.IIMarckus2016-03-221-4/+0
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* Remove hardcoded values for CopyData in battle core.Marcus Huderle2016-02-201-4/+4
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* Fewer underscores in constantsdannye2015-12-141-1/+1
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* No more S_dannye2015-08-301-1/+1
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* No more W_dannye2015-08-301-393/+393
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* use the new battle type constantsYamaArashi2015-08-291-10/+10
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* named battle and learn move variablesYamaArashi2015-08-141-17/+25
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* Named a test battle variableYamaArashi2015-08-131-4/+4
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* commented SGB palette stuffYamaArashi2015-08-121-20/+20
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-5/+5
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* No more $C8dannye2015-08-101-2/+2
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-28/+36
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| * commented audio codeYamaArashi2015-08-081-8/+8
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