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2024-09-23Identify more flag bits (#464)Sylvie
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2016-10-29use more HRAM constantsYamaArashi
2016-07-18Clean up text commandsdannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-12named more variablesYamaArashi
2015-08-07named wram variablesYamaArashi
2015-07-24Use more wram labels and other constantsxCrystal
2015-07-19constants for flag actionsYamaArashi
2015-07-18miscYamaArashi
2015-07-15menu stuffYamaArashi
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-04-01Rename battle files and split move effects Part 5xCrystal
2015-03-31Some wram constantsxCrystal
2015-02-07serial/trade/miscYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel