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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
2024-09-23
Identify more flag bits (#464)
Sylvie
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2016-10-29
use more HRAM constants
YamaArashi
2016-07-18
Clean up text commands
dannye
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-08-12
named more variables
YamaArashi
2015-08-07
named wram variables
YamaArashi
2015-07-24
Use more wram labels and other constants
xCrystal
2015-07-19
constants for flag actions
YamaArashi
2015-07-18
misc
YamaArashi
2015-07-15
menu stuff
YamaArashi
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
2015-03-31
Some wram constants
xCrystal
2015-02-07
serial/trade/misc
YamaArashi
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel