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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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experience.asm
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Author
2016-10-29
use more HRAM constants
YamaArashi
2016-07-18
Clean up text commands
dannye
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-08-12
named more variables
YamaArashi
2015-08-07
named wram variables
YamaArashi
2015-07-24
Use more wram labels and other constants
xCrystal
2015-07-19
constants for flag actions
YamaArashi
2015-07-18
misc
YamaArashi
2015-07-15
menu stuff
YamaArashi
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm
2015-03-31
Some wram constants
xCrystal
2015-02-07
serial/trade/misc
YamaArashi
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
The destination is obvious when using the predef macro.
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel