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2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-4/+4
2015-08-12named more variablesYamaArashi1-4/+4
2015-08-07named wram variablesYamaArashi1-2/+2
2015-07-24Use more wram labels and other constantsxCrystal1-5/+5
2015-07-19constants for flag actionsYamaArashi1-3/+3
2015-07-18miscYamaArashi1-1/+1
2015-07-15menu stuffYamaArashi1-6/+6
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-04-01Rename battle files and split move effects Part 5xCrystal1-0/+0
2015-03-31Some wram constantsxCrystal1-3/+3
2015-02-07serial/trade/miscYamaArashi1-4/+4
2014-08-08Labelled many functions/variablesYamaArashi1-111/+122
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-10/+5
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-32/+32
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-48/+48
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch1-8/+8
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+366