| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -40/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -40/+0 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -2/+2 | |
| 2017-12-30 | Uppercase battle status constants | xCrystal | 1 | -2/+2 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -3/+3 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -3/+3 | |
| 2015-11-28 | BankA misc functions | luckytyphlosion | 1 | -4/+4 | |
| predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_ | |||||
| 2015-11-28 | engine/battle/moveEffects/substitute_effect.asm and ActivatePC | luckytyphlosion | 1 | -2/+2 | |
| Also no more W_PLAYER/ENEMYBATTSTATUS | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -3/+3 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | 1 | -7/+7 | |
| 2015-04-08 | Document move effects | xCrystal | 1 | -13/+14 | |
| Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm | |||||
| 2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | 1 | -0/+0 | |
| 5.asm, 9.asm, and a.asm | |||||
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -1/+1 | |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -2/+2 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -2/+2 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -5/+5 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+39 | |
