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2020-11-04Sync with pokereddannye1-40/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-40/+0
2020-05-20Sync with pokereddannye1-2/+2
2017-12-30Uppercase battle status constantsxCrystal1-2/+2
2016-06-11remove address commentsYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-3/+3
2015-11-28BankA misc functionsluckytyphlosion1-4/+4
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion1-2/+2
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-08-30No more W_dannye1-3/+3
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-3/+3
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-11Clean up white spaceU-Daniel-PC\Daniel1-7/+7
2015-04-08Document move effectsxCrystal1-13/+14
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
2015-04-01Rename battle files and split move effects Part 2xCrystal1-0/+0
5.asm, 9.asm, and a.asm
2015-02-07commented battle stuffYamaArashi1-1/+1
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-2/+2
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+39