| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -47/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -47/+0 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2016-01-16 | More bankF documentation. | luckytyphlosion | 1 | -1/+1 | |
| PrintCriticalOHKOText to AdjustDamageForMoveType | |||||
| 2015-12-06 | engine/battle/trainer_ai.asm | luckytyphlosion | 1 | -1/+1 | |
| 2015-11-28 | BankA misc functions | luckytyphlosion | 1 | -1/+1 | |
| predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_ | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-07-19 | jpab/jpba macros | YamaArashi | 1 | -9/+3 | |
| 2015-07-06 | Complete documentation of bank3d | luckytyphlosion | 1 | -1/+1 | |
| todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | |||||
| 2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| 2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | 1 | -41/+0 | |
| e.asm, e_2. asm, and 14.asm | |||||
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -32/+32 | |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -5/+5 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -5/+5 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -4/+4 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -19/+19 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+94 | |
