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path: root/engine/battle/move_effects/drain_hp.asm (unfollow)
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2020-07-07Sync coordinate macros with pokecrystalRangi1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2016-06-11remove address commentsYamaArashi1-3/+3
2015-08-30No more W_dannye1-5/+5
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-06-11Clean up white spaceU-Daniel-PC\Daniel1-5/+5
2015-04-01Rename battle files and split move effects Part 1xCrystal1-0/+0
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07comment drain HP effectYamaArashi1-25/+29
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-5/+5
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-4/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Remove generated "indirect jump" comments.yenatch1-3/+3
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-12/+12
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+105