| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -1/+1 |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -1/+1 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 |
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 |
| 2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | 1 | -4/+4 |
| 2015-04-08 | Document move effects | xCrystal | 1 | -5/+7 |
| 2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | 1 | -22/+0 |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -1/+1 |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -5/+5 |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -4/+4 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -9/+9 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+58 |
