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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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trainer_ai.asm
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Author
Files
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2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-1
/
+1
2020-11-06
Sync more with pokeyellow
Rangi
1
-2
/
+2
2020-11-05
Sync more with pokeyellow
Rangi
1
-1
/
+1
2020-10-19
Some formatting changes
Rangi
1
-2
/
+2
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-1
/
+1
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-3
/
+3
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-5
/
+5
2020-07-05
Correct comments in AISwitchIfEnoughMons
Rangi
1
-2
/
+2
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-4
/
+4
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-5
/
+5
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-6
/
+6
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-1
/
+1
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-102
/
+3
2019-11-23
Use percent macro for trainer AI packages
Thomas Winwood
1
-21
/
+21
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-163
/
+163
2017-06-24
Fix typos in comments
dannye
1
-4
/
+4
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-2
/
+2
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-1
/
+1
2016-06-12
Remove the last address comments
dannye
1
-3
/
+3
2016-06-11
remove address comments
YamaArashi
1
-52
/
+52
2015-12-14
Fewer underscores in constants
dannye
1
-4
/
+4
2015-08-30
No more W_
dannye
1
-17
/
+17
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+1
2015-08-07
fixed names
YamaArashi
1
-2
/
+2
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-24
more naming variables
YamaArashi
1
-12
/
+14
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-1
/
+1
2015-07-14
named wram variables
YamaArashi
1
-6
/
+6
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-9
/
+8
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
1
-3
/
+3
2015-05-31
Fix a hardcoded value by replacing it with a variable.
IIMarckus
1
-1
/
+1
2015-04-01
Further split bank e stuff
xCrystal
1
-431
/
+5
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
1
-306
/
+0
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
1
-1
/
+1
2015-03-31
Name more in-battle functions and labels
xCrystal
1
-2
/
+2
2015-03-31
Further document AI stuff
xCrystal
1
-29
/
+33
2015-02-08
named misc functions
YamaArashi
1
-85
/
+92
2015-02-08
move-related things
YamaArashi
1
-20
/
+21
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
Named wram symbols
YamaArashi
1
-5
/
+5
2015-02-07
serial/trade/misc
YamaArashi
1
-5
/
+5
2015-02-04
Use money macro for TrainerPicAndMoneyPointers.
Marcus Huderle
1
-47
/
+47
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
1
-3
/
+3
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-08-07
Fix static banks passed into GetName.
yenatch
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-8
/
+4
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-2
/
+2
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