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2021-03-25Verify data table and name list sizes with assertion macrosRangi1-1/+1
Fixes #312
2020-11-06Sync more with pokeyellowRangi1-2/+2
2020-11-05Sync more with pokeyellowRangi1-1/+1
2020-10-19Some formatting changesRangi1-2/+2
2020-07-07Sync coordinate macros with pokecrystalRangi1-1/+1
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-05Correct comments in AISwitchIfEnoughMonsRangi1-2/+2
Fixes #244
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-4/+4
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-1/+1
by rgbds 0.4.0)
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-5/+5
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-6/+6
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-1/+1
2020-06-23Move more tables from engine/ to data/Rangi1-102/+3
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-11-23Use percent macro for trainer AI packagesThomas Winwood1-21/+21
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-163/+163
in instructions like add a, x
2017-06-24Fix typos in commentsdannye1-4/+4
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-2/+2
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-12Remove the last address commentsdannye1-3/+3
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi1-52/+52
2015-12-14Fewer underscores in constantsdannye1-4/+4
2015-08-30No more W_dannye1-17/+17
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-08-07fixed namesYamaArashi1-2/+2
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-24more naming variablesYamaArashi1-12/+14
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-07-14named wram variablesYamaArashi1-6/+6
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-9/+8
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-11Clean up white spaceU-Daniel-PC\Daniel1-3/+3
2015-05-31Fix a hardcoded value by replacing it with a variable.IIMarckus1-1/+1
2015-04-01Further split bank e stuffxCrystal1-431/+5
2015-04-01Rename battle files and split move effects Part 4xCrystal1-306/+0
e.asm, e_2. asm, and 14.asm
2015-04-01Rename battle files and split move effects Part 1xCrystal1-1/+1
1.asm, 4.asm, and 4_2.asm
2015-03-31Name more in-battle functions and labelsxCrystal1-2/+2
and better document some animation related functions
2015-03-31Further document AI stuffxCrystal1-29/+33
2015-02-08named misc functionsYamaArashi1-85/+92
2015-02-08move-related thingsYamaArashi1-20/+21
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-5/+5
2015-02-07serial/trade/miscYamaArashi1-5/+5
2015-02-04Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle1-47/+47
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-3/+3
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-08-07Fix static banks passed into GetName.yenatch1-1/+1
This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-8/+4
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-2/+2
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.