| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -1/+1 | |
| Fixes #312 | |||||
| 2020-11-06 | Sync more with pokeyellow | Rangi | 1 | -2/+2 | |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-10-19 | Some formatting changes | Rangi | 1 | -2/+2 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -1/+1 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -3/+3 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -5/+5 | |
| 2020-07-05 | Correct comments in AISwitchIfEnoughMons | Rangi | 1 | -2/+2 | |
| Fixes #244 | |||||
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -4/+4 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 1 | -1/+1 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -5/+5 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -6/+6 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -1/+1 | |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -102/+3 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2019-11-23 | Use percent macro for trainer AI packages | Thomas Winwood | 1 | -21/+21 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -163/+163 | |
| in instructions like add a, x | |||||
| 2017-06-24 | Fix typos in comments | dannye | 1 | -4/+4 | |
| 2017-06-09 | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 1 | -2/+2 | |
| The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | |||||
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -3/+3 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -52/+52 | |
| 2015-12-14 | Fewer underscores in constants | dannye | 1 | -4/+4 | |
| 2015-08-30 | No more W_ | dannye | 1 | -17/+17 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+1 | |
| 2015-08-07 | fixed names | YamaArashi | 1 | -2/+2 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -12/+14 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -1/+1 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -6/+6 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -9/+8 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | 1 | -3/+3 | |
| 2015-05-31 | Fix a hardcoded value by replacing it with a variable. | IIMarckus | 1 | -1/+1 | |
| 2015-04-01 | Further split bank e stuff | xCrystal | 1 | -431/+5 | |
| 2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | 1 | -306/+0 | |
| e.asm, e_2. asm, and 14.asm | |||||
| 2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | 1 | -1/+1 | |
| 1.asm, 4.asm, and 4_2.asm | |||||
| 2015-03-31 | Name more in-battle functions and labels | xCrystal | 1 | -2/+2 | |
| and better document some animation related functions | |||||
| 2015-03-31 | Further document AI stuff | xCrystal | 1 | -29/+33 | |
| 2015-02-08 | named misc functions | YamaArashi | 1 | -85/+92 | |
| 2015-02-08 | move-related things | YamaArashi | 1 | -20/+21 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -5/+5 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -5/+5 | |
| 2015-02-04 | Use money macro for TrainerPicAndMoneyPointers. | Marcus Huderle | 1 | -47/+47 | |
| 2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 1 | -3/+3 | |
| This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-08-07 | Fix static banks passed into GetName. | yenatch | 1 | -1/+1 | |
| This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | |||||
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -8/+4 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -2/+2 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
