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2021-09-26Fix typos (#334)Amber Brault
2021-08-28wcf4b -> wStringBufferRangi
2021-06-19Correct comments on SwitchAndTeleportEffectSnorlaxMonster
2021-06-14Correct comments on SwitchAndTeleportEffectSnorlaxMonster
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-05-31Change name wSeaRoutesWildMons to wWaterMons in WRAMYoann Fievez
2021-05-31Improve some RAM formattingRangi
2021-05-31Improve some RAM formattingRangi
2021-05-18Standardize names of wild maps entitiesYoann Fievez
2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
2021-03-30Fix incorrect sfx iddannye
2021-03-25Verify data table and name list sizes with assertion macrosRangi
2021-02-21Clean up handling of extra effective status effectsdannye
2021-02-13Identify hUILayoutFlagsRangi
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi
2020-11-29Update related tile animation constantsSatoMew
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi
2020-11-14Fix file modesdannye
2020-11-07Use more joypad constantsdannye
2020-11-07Use more joypad constantsdannye
2020-11-07More debug yellowdannye
2020-11-06Sync more with pokeredRangi
2020-11-06Sync more with pokeyellowRangi
2020-11-05Sync more with pokeredRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05Sync more with pokeredRangi
2020-11-05Remove unused RG/RB graphicsRangi
2020-11-05All battle back pictures end with "b"Rangi
2020-11-05Organize home and macro codeRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-10-19Some formatting changesRangi
2020-09-27Add constant for ghost Marowak like pokeredSatoMew
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi