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2015-07-24Use more wram labels and other constantsxCrystal3-25/+25
2015-07-23fixed hram aliases and named wram varYamaArashi3-65/+70
2015-07-23clean up wram aliasesYamaArashi2-53/+59
2015-07-21Name some battle sound effectsdannye3-179/+179
2015-07-19constants for flag actionsYamaArashi2-9/+9
2015-07-19namingYamaArashi2-3/+3
2015-07-19jpab/jpba macrosYamaArashi6-78/+26
2015-07-19Name sound effectsdannye4-182/+182
2015-07-18miscYamaArashi4-8/+8
2015-07-18Consolidate coord macrosdannye13-125/+125
2015-07-18fix variable namingYamaArashi3-16/+16
2015-07-15menu stuffYamaArashi6-25/+25
2015-07-14named wram variablesYamaArashi5-92/+95
2015-07-14hall of fame / creditsYamaArashi2-3/+3
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-3/+3
2015-07-14Comment naming screendannye1-1/+1
2015-07-14Use more screen dimension constantsdannye4-38/+38
2015-07-14Use more *Coorddannye3-12/+12
2015-07-13named party menu/naming screen wram variablesYamaArashi2-10/+10
2015-07-13comment slot machineYamaArashi1-3/+3
2015-07-13menu wram variable namesYamaArashi1-1/+1
2015-07-12named wram variablesYamaArashi2-8/+8
2015-07-12use constant for bg transfer dest hram varYamaArashi2-3/+3
2015-07-12shake screen functionsYamaArashi2-5/+5
2015-07-12some battle animation stuffYamaArashi3-49/+52
2015-07-03TX_ASMU-Daniel-PC\Daniel3-18/+18
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel12-247/+249
2015-06-12Mention Jap grammarU-Daniel-PC\Daniel1-0/+4
2015-06-12Document code related to MonName1TextU-Daniel-PC\Daniel1-17/+27
2015-06-11Clean up white spaceU-Daniel-PC\Daniel17-110/+110
2015-06-04ANSI->UTF-8U-Daniel-PC\Daniel1-5/+5
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel4-4/+4
2015-05-31Fix a hardcoded value by replacing it with a variable.IIMarckus1-1/+1
2015-04-09money won and trainer pic constantsxCrystal2-8/+11
2015-04-09user xor operator for clearing status flagsxCrystal2-6/+6
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal2-65/+71
2015-04-08Document move effectsxCrystal11-129/+158
2015-04-01Further split bank e stuffxCrystal4-431/+434
2015-04-01Rename battle files and split move effects Part 5xCrystal5-90/+89
2015-04-01Rename battle files and split move effects Part 4xCrystal10-648/+642
2015-04-01Rename battle files and split move effects Part 3xCrystal6-66/+64
2015-04-01Rename battle files and split move effects Part 2xCrystal6-81/+79
2015-04-01Rename battle files and split move effects Part 1xCrystal11-504/+422
2015-03-31Document animation types (shake screen/blink pic)xCrystal1-24/+26
2015-03-31Name more in-battle functions and labelsxCrystal2-55/+64
2015-03-31Label some attack animation functionsxCrystal2-42/+45
2015-03-31Label some battle related functionsxCrystal1-21/+21
2015-03-31Further document AI stuffxCrystal2-38/+42
2015-03-31Some wram constantsxCrystal4-20/+20
2015-03-31Split commentary lines that are too longxCrystal1-21/+37