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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
Lines
2015-07-24
Use more wram labels and other constants
xCrystal
3
-25
/
+25
2015-07-23
fixed hram aliases and named wram var
YamaArashi
3
-65
/
+70
2015-07-23
clean up wram aliases
YamaArashi
2
-53
/
+59
2015-07-21
Name some battle sound effects
dannye
3
-179
/
+179
2015-07-19
constants for flag actions
YamaArashi
2
-9
/
+9
2015-07-19
naming
YamaArashi
2
-3
/
+3
2015-07-19
jpab/jpba macros
YamaArashi
6
-78
/
+26
2015-07-19
Name sound effects
dannye
4
-182
/
+182
2015-07-18
misc
YamaArashi
4
-8
/
+8
2015-07-18
Consolidate coord macros
dannye
13
-125
/
+125
2015-07-18
fix variable naming
YamaArashi
3
-16
/
+16
2015-07-15
menu stuff
YamaArashi
6
-25
/
+25
2015-07-14
named wram variables
YamaArashi
5
-92
/
+95
2015-07-14
hall of fame / credits
YamaArashi
2
-3
/
+3
2015-07-14
player animations, emotion bubbles, etc.
YamaArashi
1
-3
/
+3
2015-07-14
Comment naming screen
dannye
1
-1
/
+1
2015-07-14
Use more screen dimension constants
dannye
4
-38
/
+38
2015-07-14
Use more *Coord
dannye
3
-12
/
+12
2015-07-13
named party menu/naming screen wram variables
YamaArashi
2
-10
/
+10
2015-07-13
comment slot machine
YamaArashi
1
-3
/
+3
2015-07-13
menu wram variable names
YamaArashi
1
-1
/
+1
2015-07-12
named wram variables
YamaArashi
2
-8
/
+8
2015-07-12
use constant for bg transfer dest hram var
YamaArashi
2
-3
/
+3
2015-07-12
shake screen functions
YamaArashi
2
-5
/
+5
2015-07-12
some battle animation stuff
YamaArashi
3
-49
/
+52
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
3
-18
/
+18
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
12
-247
/
+249
2015-06-12
Mention Jap grammar
U-Daniel-PC\Daniel
1
-0
/
+4
2015-06-12
Document code related to MonName1Text
U-Daniel-PC\Daniel
1
-17
/
+27
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
17
-110
/
+110
2015-06-04
ANSI->UTF-8
U-Daniel-PC\Daniel
1
-5
/
+5
2015-06-01
Add newlines to EOFs
U-Daniel-PC\Daniel
4
-4
/
+4
2015-05-31
Fix a hardcoded value by replacing it with a variable.
IIMarckus
1
-1
/
+1
2015-04-09
money won and trainer pic constants
xCrystal
2
-8
/
+11
2015-04-09
user xor operator for clearing status flags
xCrystal
2
-6
/
+6
2015-04-09
Document DisableEffect and CheckEnemyStatusConditions
xCrystal
2
-65
/
+71
2015-04-08
Document move effects
xCrystal
11
-129
/
+158
2015-04-01
Further split bank e stuff
xCrystal
4
-431
/
+434
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
5
-90
/
+89
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
10
-648
/
+642
2015-04-01
Rename battle files and split move effects Part 3
xCrystal
6
-66
/
+64
2015-04-01
Rename battle files and split move effects Part 2
xCrystal
6
-81
/
+79
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
11
-504
/
+422
2015-03-31
Document animation types (shake screen/blink pic)
xCrystal
1
-24
/
+26
2015-03-31
Name more in-battle functions and labels
xCrystal
2
-55
/
+64
2015-03-31
Label some attack animation functions
xCrystal
2
-42
/
+45
2015-03-31
Label some battle related functions
xCrystal
1
-21
/
+21
2015-03-31
Further document AI stuff
xCrystal
2
-38
/
+42
2015-03-31
Some wram constants
xCrystal
4
-20
/
+20
2015-03-31
Split commentary lines that are too long
xCrystal
1
-21
/
+37
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