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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Files
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2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
2
-9
/
+9
2015-02-26
Label typo
U-Daniel-PC\Daniel
1
-3
/
+3
2015-02-08
Rename some labels
YamaArashi
2
-2
/
+3
2015-02-08
named misc functions
YamaArashi
3
-97
/
+105
2015-02-08
move-related things
YamaArashi
2
-24
/
+25
2015-02-07
fixed hp bar wram label and misc
YamaArashi
6
-29
/
+29
2015-02-07
Named wram symbols
YamaArashi
3
-22
/
+22
2015-02-07
commented battle stuff
YamaArashi
11
-210
/
+224
2015-02-07
comment drain HP effect
YamaArashi
2
-27
/
+31
2015-02-07
commented menu stuff
YamaArashi
1
-6
/
+6
2015-02-07
documented bide bug
YamaArashi
1
-1
/
+3
2015-02-07
serial/trade/misc
YamaArashi
7
-177
/
+237
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
11
-291
/
+300
2015-02-04
More battle commentary/labels/constans and fix some spacing issues
xCrystal
1
-144
/
+153
2015-02-04
Use money macro for TrainerPicAndMoneyPointers.
Marcus Huderle
1
-47
/
+47
2015-01-27
More battle sfx ids
U-Daniel-PC\Daniel
1
-166
/
+166
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
1
-56
/
+56
2015-01-21
fix duplicate labels
xCrystal
1
-10
/
+10
2015-01-20
some constants in stat up/down effects
xCrystal
1
-5
/
+5
2015-01-20
rename some labels
xCrystal
1
-207
/
+208
2015-01-20
add commentary to move effects
xCrystal
1
-93
/
+106
2015-01-04
add commentary
xCrystal
1
-95
/
+135
2014-12-10
Clean up type names.
yenatch
1
-1
/
+1
2014-10-22
Fix typo introduced in last commit.
IIMarckus
1
-1
/
+1
2014-10-21
Add Yellow’s slot machine graphics.
IIMarckus
1
-0
/
+3
2014-10-17
Kill version.asm.
IIMarckus
2
-3
/
+3
2014-10-10
Better document the “can encounter Pokémon outside grass” code.
IIMarckus
1
-21
/
+26
2014-10-10
Add a lot of Yellow text changes.
IIMarckus
1
-0
/
+4
2014-09-23
Accidentally committed .orig files from merge dff0cdeb.
yenatch
1
-8639
/
+0
2014-09-23
Rename hVBlank* constants to h*.
yenatch
3
-13
/
+13
2014-09-17
Use move animation constants instead of static values.
yenatch
2
-19
/
+19
2014-09-14
Commented/labelled misc functions
YamaArashi
2
-5
/
+5
2014-09-13
Commented more sprite and map code
YamaArashi
6
-15
/
+15
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2
-14
/
+14
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
1
-3
/
+3
2014-08-08
Labelled many functions/variables
YamaArashi
15
-1982
/
+2140
2014-08-07
Fix static banks passed into GetName.
yenatch
3
-7
/
+10
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
8
-266
/
+133
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
9
-116
/
+58
2014-06-16
Use macros to define predefs.
yenatch
2
-2
/
+2
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
3
-8
/
+9
2014-06-16
Remove generated "indirect jump" comments.
yenatch
7
-34
/
+34
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
17
-412
/
+412
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-30
Fix IsDungeonMap comments
U-Fish-PC\Daniel
1
-2
/
+3
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
2
-264
/
+288
2014-05-29
Use VRAM constants where applicable.
yenatch
4
-40
/
+40
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
20
-1507
/
+1507
2014-05-25
Label BCD math predefs.
yenatch
3
-5
/
+5
2014-05-25
Rename joypad registers.
yenatch
1
-1
/
+1
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