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2015-03-12Low health alarm documentationU-Daniel-PC\Daniel2-9/+9
2015-02-26Label typoU-Daniel-PC\Daniel1-3/+3
2015-02-08Rename some labelsYamaArashi2-2/+3
2015-02-08named misc functionsYamaArashi3-97/+105
2015-02-08move-related thingsYamaArashi2-24/+25
2015-02-07fixed hp bar wram label and miscYamaArashi6-29/+29
2015-02-07Named wram symbolsYamaArashi3-22/+22
2015-02-07commented battle stuffYamaArashi11-210/+224
2015-02-07comment drain HP effectYamaArashi2-27/+31
2015-02-07commented menu stuffYamaArashi1-6/+6
2015-02-07documented bide bugYamaArashi1-1/+3
2015-02-07serial/trade/miscYamaArashi7-177/+237
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal11-291/+300
2015-02-04More battle commentary/labels/constans and fix some spacing issuesxCrystal1-144/+153
2015-02-04Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle1-47/+47
2015-01-27More battle sfx idsU-Daniel-PC\Daniel1-166/+166
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel1-56/+56
2015-01-21fix duplicate labelsxCrystal1-10/+10
2015-01-20some constants in stat up/down effectsxCrystal1-5/+5
2015-01-20rename some labelsxCrystal1-207/+208
2015-01-20add commentary to move effectsxCrystal1-93/+106
2015-01-04add commentaryxCrystal1-95/+135
2014-12-10Clean up type names.yenatch1-1/+1
2014-10-22Fix typo introduced in last commit.IIMarckus1-1/+1
2014-10-21Add Yellow’s slot machine graphics.IIMarckus1-0/+3
2014-10-17Kill version.asm.IIMarckus2-3/+3
2014-10-10Better document the “can encounter Pokémon outside grass” code.IIMarckus1-21/+26
2014-10-10Add a lot of Yellow text changes.IIMarckus1-0/+4
2014-09-23Accidentally committed .orig files from merge dff0cdeb.yenatch1-8639/+0
2014-09-23Rename hVBlank* constants to h*.yenatch3-13/+13
2014-09-17Use move animation constants instead of static values.yenatch2-19/+19
2014-09-14Commented/labelled misc functionsYamaArashi2-5/+5
2014-09-13Commented more sprite and map codeYamaArashi6-15/+15
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi2-14/+14
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-3/+3
2014-08-08Labelled many functions/variablesYamaArashi15-1982/+2140
2014-08-07Fix static banks passed into GetName.yenatch3-7/+10
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel8-266/+133
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch9-116/+58
2014-06-16Use macros to define predefs.yenatch2-2/+2
2014-06-16Rename predef functions so they aren't excessive in length.yenatch3-8/+9
2014-06-16Remove generated "indirect jump" comments.yenatch7-34/+34
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch17-412/+412
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-1/+1
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel1-2/+3
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel2-264/+288
2014-05-29Use VRAM constants where applicable.yenatch4-40/+40
2014-05-26Remove most static wram addresses. Use labels instead.yenatch20-1507/+1507
2014-05-25Label BCD math predefs.yenatch3-5/+5
2014-05-25Rename joypad registers.yenatch1-1/+1