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2020-06-27Remove RAM address commentsRangi2-4/+4
2020-06-27Organize gfx/Rangi3-7/+7
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi3-6/+6
2020-06-23Move more tables from engine/ to data/Rangi9-2430/+1511
2020-05-24Misc minor clean updannye2-2/+2
2019-11-23Use percent macro for trainer AI packagesThomas Winwood1-21/+21
2019-07-27Update audio macro namesdannye2-4/+4
2019-07-07Replace some hard-coded values with constantsRangi3-3/+3
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi4-19/+19
2018-06-22Updated the introPokeglitch1-14/+14
2018-03-24Use rgblink dmg modedannye1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal7-1594/+1594
2017-12-30Uppercase battle status constantsxCrystal11-131/+131
2017-06-24Fix typos in commentsdannye7-21/+21
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz4-10/+10
2017-01-16fix incorrect commentYamaArashi1-1/+1
2016-10-29use more HRAM constantsYamaArashi2-5/+5
2016-10-29correct mistaken commentsYamaArashi1-2/+2
2016-10-29link battle action constantsYamaArashi1-15/+15
2016-10-16correct comments about teleport effectYamaArashi1-3/+2
2016-07-27Replace unnecessary tabs with spacesdannye1-7/+7
2016-07-27Redo audio header macrodannye2-4/+4
2016-07-18Clean up text commandsdannye3-6/+6
2016-06-12sync engine code with pokeyellowYamaArashi7-165/+172
2016-06-12Remove the last address commentsdannye4-10/+9
2016-06-12Remove some leftover address commentsdannye1-2/+2
2016-06-11remove address commentsYamaArashi38-702/+702
2016-03-22Clean up more Yellow ifdefs.IIMarckus2-7/+0
2016-02-20Remove hardcoded values for CopyData in battle core.Marcus Huderle1-4/+4
2015-12-14Fewer underscores in constantsdannye3-6/+6
2015-08-30No more S_dannye2-5/+5
2015-08-30No more wram_constants.asmdannye1-2/+2
2015-08-30No more W_dannye30-662/+662
2015-08-29use the new battle type constantsYamaArashi2-11/+11
2015-08-14named battle and learn move variablesYamaArashi2-20/+28
2015-08-13Named a test battle variableYamaArashi2-6/+6
2015-08-12named more variablesYamaArashi1-4/+4
2015-08-12commented SGB palette stuffYamaArashi4-27/+27
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-5/+5
2015-08-10No more $C8dannye3-4/+4
2015-08-09Replace some hardcoded data sizesdannye4-10/+12
2015-08-08commented audio codeYamaArashi4-20/+20
2015-08-07fixed namesYamaArashi2-4/+4
2015-08-07named wram variablesYamaArashi3-20/+20
2015-08-06more info on the bide bugYamaArashi1-3/+11
2015-08-05Use more lbdannye5-34/+34
2015-07-29constants for PrintNumberYamaArashi1-4/+4
2015-07-25yet more namingYamaArashi1-1/+1
2015-07-24more naming variablesYamaArashi4-28/+30
2015-07-24named animation functions/variablesYamaArashi4-457/+531