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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
2025-07-07
Use less generic labels for party finding loops (#514)
kagnusdev
2025-06-30
Use combined hardware constants
Rangi42
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-25
Distinguish single trainer pics section from Pokemon pics
Rangi42
2025-06-03
Fix typos
dannye
2025-05-31
Add a `CANNOT_MOVE` constant (#508)
Rangi
2025-04-02
Use constants for PP masks instead of magic numbers (#504)
edave64
2025-01-30
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
2025-01-28
Consistently capitalize `ASSERT` directives (#489)
Rangi
2025-01-28
Miscellaneous cleanup (#488)
Rangi
2024-12-27
Use `EFFECT_1E`
Rangi42
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#484)
Rangi
2024-12-25
Use RGBDS 0.9.0 (#482)
Rangi
2024-12-21
Use `SERIAL_RNS_LENGTH` in `BattleRandom`
Rangi42
2024-12-16
Remove redundant parentheses
Rangi42
2024-12-16
Use "gray", not "grey"
Rangi42
2024-11-24
Assert the relations between some move effect constants (#478)
Sylvie
2024-09-24
Fix comment: Road -> Roar (#466)
Vortyne
2024-09-23
Identify more flag bits (#464)
Sylvie
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-09
Use correct label in get_trainer_name.asm (#461)
Vortyne
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2024-07-24
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
2024-06-15
Identify some unused WRAM variables (#453)
Sylvie
2023-11-21
Fix a few usages of EFFECTIVE
dannye
2023-11-21
Use some more constants in place of raw numbers
Rangi42
2023-11-21
Replace some `$a` with `EFFECTIVE` (#399)
RainbowMetalPigeon
2023-11-21
Use MEGA_PUNCH constant in explosion animation routine (#434)
BlueZangoose
2023-11-20
Add `bigdw` and `dc` data macros
Rangi42
2023-09-20
Use PSN constant in PoisonEffect routine (#426)
strager
2023-07-16
Use charmap in link_battle_versus_text (#415)
Linus Unnebäck
2023-07-15
Thoroughly document debug code (#410)
SatoMew
2023-03-25
Name some unnamed animation constants (#396)
Vortyne
2022-09-25
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
Update comments related to Swift and Substitute checks (#380)
SatoMew
2022-07-26
Clarify how Metronome picks a move
Rangi
2022-07-10
Identify some `.asm_*` labels
Rangi
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-06-30
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...
vulcandth
2022-06-17
`cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`
Rangi
2022-06-17
Rename `SLP` to `SLP_MASK` (#361)
vulcandth
2022-06-06
RGBDS syntax updates (#358)
vulcandth
2022-06-06
Improved Virtual Console patch identifiers (#357)
vulcandth
2022-03-26
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2022-03-04
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
2021-11-23
Use ~X instead of $ff ^ X
Rangi
2021-11-05
Add some constants for options (#344)
Yoann Fievez
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