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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Files
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2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
3
-8
/
+8
2021-02-21
Clean up handling of extra effective status effects
dannye
1
-11
/
+13
2021-02-13
Identify hUILayoutFlags
Rangi
1
-6
/
+6
2021-02-13
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
1
-6
/
+6
2020-11-29
Update related tile animation constants
SatoMew
2
-2
/
+2
2020-11-29
Label and document hFFD7 more accurately
SatoMew
2
-4
/
+4
2020-11-28
Keep wGrassMons and wWaterMons together with a UNION
Rangi
1
-8
/
+9
2020-11-14
Fix file modes
dannye
6
-0
/
+0
2020-11-07
Use more joypad constants
dannye
1
-7
/
+7
2020-11-07
Use more joypad constants
dannye
1
-7
/
+7
2020-11-07
More debug yellow
dannye
1
-0
/
+13
2020-11-06
Sync more with pokered
Rangi
2
-9
/
+9
2020-11-06
Sync more with pokeyellow
Rangi
2
-9
/
+9
2020-11-05
Sync more with pokered
Rangi
12
-54
/
+61
2020-11-05
Sync more with pokeyellow
Rangi
12
-51
/
+54
2020-11-05
Remove trailing whitespace
Rangi
1
-1
/
+1
2020-11-05
Remove trailing whitespace
Rangi
1
-1
/
+1
2020-11-05
Sync more with pokered
Rangi
1
-4
/
+4
2020-11-05
Remove unused RG/RB graphics
Rangi
1
-1
/
+1
2020-11-05
All battle back pictures end with "b"
Rangi
1
-1
/
+1
2020-11-05
Organize home and macro code
Rangi
3
-7
/
+7
2020-11-04
Start reorganizing pokeyellow
Rangi
3
-13
/
+50
2020-11-04
Sync with pokered
dannye
40
-3748
/
+2708
2020-10-19
Some formatting changes
Rangi
2
-38
/
+45
2020-09-27
Add constant for ghost Marowak like pokered
SatoMew
3
-3
/
+3
2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
3
-3
/
+3
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
3
-3
/
+3
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2
-4
/
+1
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-7
/
+7
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
1
-4
/
+16
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
1
-3
/
+3
2020-07-17
Identify remaining tilemap IDs
Rangi
1
-8
/
+8
2020-07-17
SONY -> RIVAL
Rangi
3
-6
/
+6
2020-07-17
Update sprite names
Rangi
1
-19
/
+19
2020-07-16
Factor out animation tilemaps
Rangi
1
-92
/
+1
2020-07-16
Define constants for subanimation transform types
Rangi
1
-15
/
+15
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
1
-19
/
+18
2020-07-16
Use a macro for BattleTransition_DoubleCircle data
Rangi
1
-80
/
+29
2020-07-16
Separate move/battle animation data from move data (to do: further identify a...
Rangi
1
-4
/
+4
2020-07-16
Define constants for default trainer DVs
Rangi
1
-2
/
+2
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
1
-4
/
+4
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
4
-11
/
+10
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
13
-155
/
+155
2020-07-07
Use HIGH() and LOW()
Rangi
2
-29
/
+30
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
17
-79
/
+79
2020-07-06
Use ASCII quotes in comments
Rangi
2
-3
/
+3
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
26
-440
/
+440
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2020-07-05
Logical spacing in data/sgb/sgb_palettes.asm
Rangi
1
-4
/
+4
2020-07-05
Use constants for damage limits in CalculateDamage
Rangi
1
-28
/
+34
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