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* Fewer underscores in constantsdannye2015-12-143-6/+6
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* No more S_dannye2015-08-302-5/+5
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* No more wram_constants.asmdannye2015-08-301-2/+2
| | | | unfortunately, this means manually declaring the wEnemyMon1 party struct
* No more W_dannye2015-08-3030-662/+662
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* use the new battle type constantsYamaArashi2015-08-292-11/+11
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* named battle and learn move variablesYamaArashi2015-08-142-20/+28
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* Named a test battle variableYamaArashi2015-08-132-6/+6
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* named more variablesYamaArashi2015-08-121-4/+4
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* commented SGB palette stuffYamaArashi2015-08-124-27/+27
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-5/+5
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* No more $C8dannye2015-08-103-4/+4
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-107-47/+55
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| * commented audio codeYamaArashi2015-08-084-20/+20
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| * fixed namesYamaArashi2015-08-072-4/+4
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| * named wram variablesYamaArashi2015-08-073-20/+20
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| * more info on the bide bugYamaArashi2015-08-061-3/+11
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* | Replace some hardcoded data sizesdannye2015-08-094-10/+12
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* Use more lbdannye2015-08-055-34/+34
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-4/+4
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* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-262-24/+24
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| * Use more wram labels and other constantsxCrystal2015-07-243-25/+25
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* | yet more namingYamaArashi2015-07-251-1/+1
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* | more naming variablesYamaArashi2015-07-244-28/+30
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* | named animation functions/variablesYamaArashi2015-07-244-457/+531
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* | fixed hram aliases and named wram varYamaArashi2015-07-233-65/+70
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* | clean up wram aliasesYamaArashi2015-07-232-53/+59
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* Name some battle sound effectsdannye2015-07-213-179/+179
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* constants for flag actionsYamaArashi2015-07-192-9/+9
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* namingYamaArashi2015-07-192-3/+3
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* jpab/jpba macrosYamaArashi2015-07-196-78/+26
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-194-8/+8
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-184-8/+8
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* | Name sound effectsdannye2015-07-194-182/+182
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* Consolidate coord macrosdannye2015-07-1813-125/+125
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* fix variable namingYamaArashi2015-07-183-16/+16
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* menu stuffYamaArashi2015-07-156-25/+25
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* named wram variablesYamaArashi2015-07-145-92/+95
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* hall of fame / creditsYamaArashi2015-07-142-3/+3
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* player animations, emotion bubbles, etc.YamaArashi2015-07-141-3/+3
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* Comment naming screendannye2015-07-141-1/+1
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-144-38/+38
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-144-79/+82
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-132-10/+10
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| * comment slot machineYamaArashi2015-07-131-3/+3
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| * menu wram variable namesYamaArashi2015-07-131-1/+1
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| * named wram variablesYamaArashi2015-07-122-8/+8
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| * use constant for bg transfer dest hram varYamaArashi2015-07-122-3/+3
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| * shake screen functionsYamaArashi2015-07-122-5/+5
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| * some battle animation stuffYamaArashi2015-07-123-49/+52
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* | Use more *Coorddannye2015-07-143-12/+12
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it