| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix file modes | dannye | 2020-11-14 |
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| * | Use more joypad constants | dannye | 2020-11-07 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-06 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-05 |
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| * | Remove trailing whitespace | Rangi | 2020-11-05 |
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| * | All battle back pictures end with "b" | Rangi | 2020-11-05 |
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| * | Some formatting changes | Rangi | 2020-10-19 |
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| * | Replace ghost Marowak's ambiguous constant | SatoMew | 2020-09-22 |
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| * | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 2020-08-31 |
| | | | | | like the starters) | ||
| * | Use constants to delineate map types, and factor out more data | Rangi | 2020-08-31 |
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| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 |
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| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
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| * | Define constants for subanimations' base coords and frame block modes | Rangi | 2020-07-17 |
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| * | Identify remaining tilemap IDs | Rangi | 2020-07-17 |
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| * | SONY -> RIVAL | Rangi | 2020-07-17 |
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| * | Update sprite names | Rangi | 2020-07-17 |
| | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | ||
| * | Factor out animation tilemaps | Rangi | 2020-07-16 |
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| * | Define constants for subanimation transform types | Rangi | 2020-07-16 |
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| * | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 2020-07-16 |
| | | | | | Move animations' sound IDs are off by one from move IDs. | ||
| * | Use a macro for BattleTransition_DoubleCircle data | Rangi | 2020-07-16 |
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| * | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | 2020-07-16 |
| | | | | | animation data labels+constants) | ||
| * | Define constants for default trainer DVs | Rangi | 2020-07-16 |
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| * | Clean up some data, using macros for multiline list entries | Rangi | 2020-07-14 |
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| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 |
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| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 |
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| * | Use HIGH() and LOW() | Rangi | 2020-07-07 |
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| * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 |
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| * | Use ASCII quotes in comments | Rangi | 2020-07-06 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 |
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| * | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 2020-07-05 |
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| * | Use constants for damage limits in CalculateDamage | Rangi | 2020-07-05 |
| | | | | | Fixes #255 | ||
| * | Correct comments in AISwitchIfEnoughMons | Rangi | 2020-07-05 |
| | | | | | Fixes #244 | ||
| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
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| * | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 2020-07-04 |
| | | | | | by rgbds 0.4.0) | ||
| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | To do: turn constants into labels and use ldh | ||
| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 |
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| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||
| * | Reorganize constants/ | Rangi | 2020-07-03 |
| | | | | | To do: add comments associating constants with data and code | ||
| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||
| * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 |
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| * | Remove RAM address comments | Rangi | 2020-06-27 |
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| * | Organize gfx/ | Rangi | 2020-06-27 |
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| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||
| * | Misc minor clean up | dannye | 2020-05-24 |
| | | | | | spotted by comparing against pokeyellow | ||
| * | Merge pull request #223 from pret/audio-macros | Daniel Harding | 2020-02-05 |
| |\ | | | | | Audio macros | ||
| | * | Update audio macro names | dannye | 2019-07-27 |
| | | | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||
| * | | Use percent macro for trainer AI packages | Thomas Winwood | 2019-11-23 |
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| * | Replace some hard-coded values with constants | Rangi | 2019-07-07 |
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