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* Fix file modesdannye2020-11-14
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* Use more joypad constantsdannye2020-11-07
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* Sync more with pokeyellowRangi2020-11-06
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* Sync more with pokeyellowRangi2020-11-05
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* Remove trailing whitespaceRangi2020-11-05
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* All battle back pictures end with "b"Rangi2020-11-05
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* Some formatting changesRangi2020-10-19
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-31
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Add comments associating constants with data, and identify some more dataRangi2020-07-20
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor out animation tilemapsRangi2020-07-16
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* Define constants for subanimation transform typesRangi2020-07-16
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | Move animations' sound IDs are off by one from move IDs.
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
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* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)
* Define constants for default trainer DVsRangi2020-07-16
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Use HIGH() and LOW()Rangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Use ASCII quotes in commentsRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
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* Use constants for damage limits in CalculateDamageRangi2020-07-05
| | | | Fixes #255
* Correct comments in AISwitchIfEnoughMonsRangi2020-07-05
| | | | Fixes #244
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize constants/Rangi2020-07-03
| | | | To do: add comments associating constants with data and code
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
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* Remove RAM address commentsRangi2020-06-27
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* Organize gfx/Rangi2020-06-27
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-23
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Misc minor clean updannye2020-05-24
| | | | spotted by comparing against pokeyellow
* Merge pull request #223 from pret/audio-macrosDaniel Harding2020-02-05
|\ | | | | Audio macros
| * Update audio macro namesdannye2019-07-27
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* | Use percent macro for trainer AI packagesThomas Winwood2019-11-23
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* Replace some hard-coded values with constantsRangi2019-07-07
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