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* constants for PrintNumberYamaArashi2015-07-291-4/+4
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* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-262-24/+24
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| * Use more wram labels and other constantsxCrystal2015-07-243-25/+25
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* | yet more namingYamaArashi2015-07-251-1/+1
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* | more naming variablesYamaArashi2015-07-244-28/+30
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* | named animation functions/variablesYamaArashi2015-07-244-457/+531
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* | fixed hram aliases and named wram varYamaArashi2015-07-233-65/+70
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* | clean up wram aliasesYamaArashi2015-07-232-53/+59
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* Name some battle sound effectsdannye2015-07-213-179/+179
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* constants for flag actionsYamaArashi2015-07-192-9/+9
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* namingYamaArashi2015-07-192-3/+3
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* jpab/jpba macrosYamaArashi2015-07-196-78/+26
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-194-8/+8
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-184-8/+8
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* | Name sound effectsdannye2015-07-194-182/+182
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* Consolidate coord macrosdannye2015-07-1813-125/+125
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* fix variable namingYamaArashi2015-07-183-16/+16
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* menu stuffYamaArashi2015-07-156-25/+25
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* named wram variablesYamaArashi2015-07-145-92/+95
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* hall of fame / creditsYamaArashi2015-07-142-3/+3
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* player animations, emotion bubbles, etc.YamaArashi2015-07-141-3/+3
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* Comment naming screendannye2015-07-141-1/+1
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-144-38/+38
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-144-79/+82
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-132-10/+10
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| * comment slot machineYamaArashi2015-07-131-3/+3
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| * menu wram variable namesYamaArashi2015-07-131-1/+1
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| * named wram variablesYamaArashi2015-07-122-8/+8
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| * use constant for bg transfer dest hram varYamaArashi2015-07-122-3/+3
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| * shake screen functionsYamaArashi2015-07-122-5/+5
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| * some battle animation stuffYamaArashi2015-07-123-49/+52
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* | Use more *Coorddannye2015-07-143-12/+12
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* TX_ASMU-Daniel-PC\Daniel2015-07-033-18/+18
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-0312-247/+249
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Mention Jap grammarU-Daniel-PC\Daniel2015-06-121-0/+4
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* Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-121-17/+27
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* Clean up white spaceU-Daniel-PC\Daniel2015-06-1117-110/+110
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* Merge pull request #96 from dannye/masterDaniel Harding2015-06-045-9/+9
|\ | | | | wram comments, EOLs, EOFs, and UTF-8
| * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-041-5/+5
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| * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-014-4/+4
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* | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-311-1/+1
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* money won and trainer pic constantsxCrystal2015-04-092-8/+11
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* user xor operator for clearing status flagsxCrystal2015-04-092-6/+6
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-092-65/+71
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-0811-129/+158
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-014-431/+434
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* Rename battle files and split move effects Part 5xCrystal2015-04-015-90/+89
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-0110-648/+642
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-016-66/+64
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-016-81/+79
| | | | 5.asm, 9.asm, and a.asm