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* money won and trainer pic constantsxCrystal2015-04-09
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* user xor operator for clearing status flagsxCrystal2015-04-09
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-08
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-01
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* Rename battle files and split move effects Part 5xCrystal2015-04-01
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-01
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-01
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-01
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-01
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-31
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* Name more in-battle functions and labelsxCrystal2015-03-31
| | | | and better document some animation related functions
* Label some attack animation functionsxCrystal2015-03-31
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* Label some battle related functionsxCrystal2015-03-31
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* Further document AI stuffxCrystal2015-03-31
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* Some wram constantsxCrystal2015-03-31
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* Split commentary lines that are too longxCrystal2015-03-31
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
| | | | RenaKunisaki
* Label typoU-Daniel-PC\Daniel2015-02-26
| | | | closes https://github.com/iimarckus/pokered/issues/81
* Rename some labelsYamaArashi2015-02-08
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* named misc functionsYamaArashi2015-02-08
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* move-related thingsYamaArashi2015-02-08
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* fixed hp bar wram label and miscYamaArashi2015-02-07
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* Named wram symbolsYamaArashi2015-02-07
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* commented battle stuffYamaArashi2015-02-07
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* comment drain HP effectYamaArashi2015-02-07
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* commented menu stuffYamaArashi2015-02-07
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* documented bide bugYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
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* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-04
| | | | | Conflicts: engine/battle/core.asm
* Merge branch 'master' of /tmp/a/pokeredIIMarckus2015-02-04
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| * Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-04
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* | More battle sfx idsU-Daniel-PC\Daniel2015-01-27
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
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* fix duplicate labelsxCrystal2015-01-21
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* some constants in stat up/down effectsxCrystal2015-01-20
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* rename some labelsxCrystal2015-01-20
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* add commentary to move effectsxCrystal2015-01-20
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* add commentaryxCrystal2015-01-04
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* Clean up type names.yenatch2014-12-10
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* Fix typo introduced in last commit.IIMarckus2014-10-22
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
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* Kill version.asm.IIMarckus2014-10-17
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* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-10
| | | | Pointed out by Lin.
* Add a lot of Yellow text changes.IIMarckus2014-10-10
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* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-23
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* Rename hVBlank* constants to h*.yenatch2014-09-23
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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