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* named wram variablesYamaArashi2015-07-122-8/+8
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* use constant for bg transfer dest hram varYamaArashi2015-07-122-3/+3
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* shake screen functionsYamaArashi2015-07-122-5/+5
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* some battle animation stuffYamaArashi2015-07-123-49/+52
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* TX_ASMU-Daniel-PC\Daniel2015-07-033-18/+18
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-0312-247/+249
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Mention Jap grammarU-Daniel-PC\Daniel2015-06-121-0/+4
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* Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-121-17/+27
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* Clean up white spaceU-Daniel-PC\Daniel2015-06-1117-110/+110
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* Merge pull request #96 from dannye/masterDaniel Harding2015-06-045-9/+9
|\ | | | | wram comments, EOLs, EOFs, and UTF-8
| * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-041-5/+5
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| * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-014-4/+4
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* | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-311-1/+1
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* money won and trainer pic constantsxCrystal2015-04-092-8/+11
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* user xor operator for clearing status flagsxCrystal2015-04-092-6/+6
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-092-65/+71
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-0811-129/+158
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-014-431/+434
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* Rename battle files and split move effects Part 5xCrystal2015-04-015-90/+89
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-0110-648/+642
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-016-66/+64
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-016-81/+79
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-0111-504/+422
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
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* Name more in-battle functions and labelsxCrystal2015-03-312-55/+64
| | | | and better document some animation related functions
* Label some attack animation functionsxCrystal2015-03-312-42/+45
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* Label some battle related functionsxCrystal2015-03-311-21/+21
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* Further document AI stuffxCrystal2015-03-312-38/+42
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* Some wram constantsxCrystal2015-03-314-20/+20
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* Split commentary lines that are too longxCrystal2015-03-311-21/+37
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-122-9/+9
| | | | RenaKunisaki
* Label typoU-Daniel-PC\Daniel2015-02-261-3/+3
| | | | closes https://github.com/iimarckus/pokered/issues/81
* Rename some labelsYamaArashi2015-02-082-2/+3
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* named misc functionsYamaArashi2015-02-083-97/+105
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* move-related thingsYamaArashi2015-02-082-24/+25
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* fixed hp bar wram label and miscYamaArashi2015-02-076-29/+29
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* Named wram symbolsYamaArashi2015-02-073-22/+22
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* commented battle stuffYamaArashi2015-02-0711-210/+224
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* comment drain HP effectYamaArashi2015-02-072-27/+31
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* commented menu stuffYamaArashi2015-02-071-6/+6
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* documented bide bugYamaArashi2015-02-071-1/+3
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* serial/trade/miscYamaArashi2015-02-077-177/+237
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-0411-291/+300
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* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-041-144/+153
| | | | | Conflicts: engine/battle/core.asm
* Merge branch 'master' of /tmp/a/pokeredIIMarckus2015-02-041-47/+47
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| * Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-041-47/+47
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* | More battle sfx idsU-Daniel-PC\Daniel2015-01-271-166/+166
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-56/+56
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* fix duplicate labelsxCrystal2015-01-211-10/+10
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* some constants in stat up/down effectsxCrystal2015-01-201-5/+5
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