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* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
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* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)
* Define constants for default trainer DVsRangi2020-07-16
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Use HIGH() and LOW()Rangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Use ASCII quotes in commentsRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
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* Use constants for damage limits in CalculateDamageRangi2020-07-05
| | | | Fixes #255
* Correct comments in AISwitchIfEnoughMonsRangi2020-07-05
| | | | Fixes #244
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize constants/Rangi2020-07-03
| | | | To do: add comments associating constants with data and code
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
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* Remove RAM address commentsRangi2020-06-27
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* Organize gfx/Rangi2020-06-27
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-23
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Misc minor clean updannye2020-05-24
| | | | spotted by comparing against pokeyellow
* Merge pull request #223 from pret/audio-macrosDaniel Harding2020-02-05
|\ | | | | Audio macros
| * Update audio macro namesdannye2019-07-27
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* | Use percent macro for trainer AI packagesThomas Winwood2019-11-23
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* Replace some hard-coded values with constantsRangi2019-07-07
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
| | | | Polished Map
* Updated the introPokeglitch2018-06-22
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* Use rgblink dmg modedannye2018-03-24
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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-30
| | | | in instructions like add a, x
* Uppercase battle status constantsxCrystal2017-12-30
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* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-29
|\ | | | | Update for RGBDS 0.3.3
| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
| | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* | Fix typos in commentsdannye2017-06-24
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* fix incorrect commentYamaArashi2017-01-16
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* use more HRAM constantsYamaArashi2016-10-29
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* correct mistaken commentsYamaArashi2016-10-29
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* link battle action constantsYamaArashi2016-10-29
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* correct comments about teleport effectYamaArashi2016-10-16
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* Replace unnecessary tabs with spacesdannye2016-07-27
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* Redo audio header macrodannye2016-07-27
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * sync engine code with pokeyellowYamaArashi2016-06-12
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* | Clean up text commandsdannye2016-07-18
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* Remove the last address commentsdannye2016-06-12
| | | | | except for wram.asm and sram.asm also delete unused yellow file